Difference between revisions of "Kannon's Klaim"
(removing dbj-unapproved edits) |
(fuck y'all) |
||
Line 11: | Line 11: | ||
*Optimal: 5/10 | *Optimal: 5/10 | ||
==Any%== | ==Any%== | ||
− | + | ===Safe=== {{#ev:youtube|jyklUob4d80|560||http://www.youtube.com/watch?v=jyklUob4d80}} | |
− | + | ||
− | = | + | |
− | + | ===Optimal=== {{#ev:youtube|ssm_6yERjrM|560||http://www.youtube.com/watch?v=ssm_6yERjrM}} | |
+ | '''Notes''' | ||
+ | *[http://cronikeys.com/dkc2/index.php?title=Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi Team Throw Super Jump] (This one saves 2.5s to 3s). | ||
+ | *Off-[http://cronikeys.com/dkc2/index.php?title=Tricks#Goal_Swapping Goal swapping] | ||
+ | |||
− | == | + | <div class="toccolours mw-collapsible mw-collapsed" style="width:750px"> |
+ | '''TEAM THROW SUPER JUMP TUTORIAL''' | ||
+ | <div class="mw-collapsible-content"> | ||
[[File:kk1.jpg]] | [[File:kk1.jpg]] | ||
− | *While on the ground, team-up with Dixie | + | *While on the ground, team-up with Dixie. |
− | *Jump up so that Diddy right next to the hook | + | *Jump up so that Diddy is right next to the hook. |
[[File:kk2.jpg]] | [[File:kk2.jpg]] | ||
− | *At the peak of Diddy's jump, throw Dixie | + | *At the peak of Diddy's jump, throw Dixie. |
− | *The recoil from the throw will place Diddy on the hook | + | *The recoil from the throw will place Diddy on the hook. |
− | *If Diddy doesn't land on the hook, then | + | *If Diddy doesn't land on the hook, then you were too far right and the recoil was not able to place Diddy onto the hook. |
[[File:kk3.jpg]] | [[File:kk3.jpg]] | ||
− | *Right when Dixie | + | *Right when Dixie hits the [http://www.mariowiki.com/Kannon Kannon] and begins traveling back to Diddy, jump. |
[[File:kk4.jpg]] | [[File:kk4.jpg]] | ||
− | + | *You want to immediately press and hold jump again before Dixie gets back to Diddy. | |
− | *You want to immediately press and hold jump again before Dixie gets back to Diddy | + | *The timing on these jumps is tight; if you were too slow in jumping, then Diddy will just fall. If you were too fast in jumping, you will not maximize your height, and not spawn the barrel. |
− | *The timing on | ||
[[File:kk5.jpg]] | [[File:kk5.jpg]] | ||
− | *If you made it this high, then your jump is good on height. All that's required to make the warp barrel | + | *If you made it this high, then your jump is good on height. All that's required now is to make the warp barrel in one throw. |
− | * | + | **If your height is not enough, you can try throwing a second time after Dixie comes back from hitting enemies on the platform above. |
− | *The way the camera pans affects the loading of the warp barrel, | + | ***If your height is really not enough, even the second throw will hit nothing. |
+ | *The way the camera pans affects the loading of the warp barrel, but not too much is known about that. | ||
[[File:kk6.jpg]] | [[File:kk6.jpg]] | ||
Line 52: | Line 58: | ||
**Y (throw Dixie at the Kannon) | **Y (throw Dixie at the Kannon) | ||
**B (jump off the hook as Dixie hits the Kannon and begins tracking back) | **B (jump off the hook as Dixie hits the Kannon and begins tracking back) | ||
− | **B (jump when Dixie is coming back to you. This input is much faster than you would expect it to be and you typically want to press and hold B to maximize height) | + | **B (jump when Dixie is coming back to you. This input is much faster than you would expect it to be, and you typically want to press and hold B to maximize height) |
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | |||
+ | |||
+ | ==102%== | ||
+ | {{#ev:youtube|_2YzEO3dEXg|560||http://www.youtube.com/watch?v=_2YzEO3dEXg}} | ||
+ | |||
[[Category:Crocodile Cauldron]] | [[Category:Crocodile Cauldron]] | ||
[[Category:Level]] | [[Category:Level]] |
Revision as of 22:35, 11 June 2014
Game | Donkey Kong Country 2 |
---|---|
World name | Crocodile Cauldron |
Level name | Kannon's Klaim |
Previous level | Hot-Head Hop |
Next level | Lava Lagoon |
Difficulty:
- Safe: 0/10
- Optimal: 5/10
Any%
===Safe===
===Optimal===
Notes
- Team Throw Super Jump (This one saves 2.5s to 3s).
- Off-Goal swapping
TEAM THROW SUPER JUMP TUTORIAL
- While on the ground, team-up with Dixie.
- Jump up so that Diddy is right next to the hook.
- At the peak of Diddy's jump, throw Dixie.
- The recoil from the throw will place Diddy on the hook.
- If Diddy doesn't land on the hook, then you were too far right and the recoil was not able to place Diddy onto the hook.
- Right when Dixie hits the Kannon and begins traveling back to Diddy, jump.
- You want to immediately press and hold jump again before Dixie gets back to Diddy.
- The timing on these jumps is tight; if you were too slow in jumping, then Diddy will just fall. If you were too fast in jumping, you will not maximize your height, and not spawn the barrel.
- If you made it this high, then your jump is good on height. All that's required now is to make the warp barrel in one throw.
- If your height is not enough, you can try throwing a second time after Dixie comes back from hitting enemies on the platform above.
- If your height is really not enough, even the second throw will hit nothing.
- If your height is not enough, you can try throwing a second time after Dixie comes back from hitting enemies on the platform above.
- The way the camera pans affects the loading of the warp barrel, but not too much is known about that.
- Done!
- As a recap, the inputs are:
- A (team-up)
- B (jump to the right of the hook)
- Y (throw Dixie at the Kannon)
- B (jump off the hook as Dixie hits the Kannon and begins tracking back)
- B (jump when Dixie is coming back to you. This input is much faster than you would expect it to be, and you typically want to press and hold B to maximize height)