Difference between revisions of "Kaos Karnage"
m (Protected "Kaos Karnage" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
(Added optimal J-tape + notes about the J fight. Didn't touch the U section at all since I have no experience with it.) |
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Line 8: | Line 8: | ||
}} | }} | ||
Difficulty:<br> | Difficulty:<br> | ||
− | Safe = 2/10<br> | + | *Safe = 2/10<br> |
− | Optimal = 9/10<br> | + | *Optimal (U) = 9/10<br> |
− | <br> | + | *Optimal (J) = 9/10<br> |
==Any%== | ==Any%== | ||
− | ====Safe | + | ====Safe==== |
+ | {{#ev:youtube|SOG3Mn5vWz4|560||http://www.youtube.com/watch?v=SOG3Mn5vWz4}} | ||
Notes: | Notes: | ||
− | *Do this if you can't pull | + | *Do this if you can't pull off the optimal boss. |
− | ====Optimal | + | ====Optimal (U)==== |
+ | {{#ev:youtube|ffJ-xApWnUs|560||http://www.youtube.com/watch?v=ffJ-xApWnUs}} | ||
Notes: | Notes: | ||
− | *[http:// | + | *[http://dkcspeedruns.com/DKC3_Tricks#Team_Throw_Hovering Team Throw Hovering] |
*IMPORTANT! THIS DOESN'T WORK ON JAPANESE VERSION!! | *IMPORTANT! THIS DOESN'T WORK ON JAPANESE VERSION!! | ||
*This takes a lot of practice too!<br> | *This takes a lot of practice too!<br> | ||
You'll have to time your team-throws so that you get the most highest as possible and that you have Dixie on your back once you're on your way to bounce on Kaos' head. | You'll have to time your team-throws so that you get the most highest as possible and that you have Dixie on your back once you're on your way to bounce on Kaos' head. | ||
* ^^^^^^^^^^ If you time it bad, you'll have to wait 15 more seconds. This optimal boss saves more than half a minute! | * ^^^^^^^^^^ If you time it bad, you'll have to wait 15 more seconds. This optimal boss saves more than half a minute! | ||
+ | ====Optimal (J)==== | ||
+ | {{#ev:youtube|w4OPWTKDuHM|560||http://www.youtube.com/watch?v=w4OPWTKDuHM}} | ||
+ | Notes: | ||
+ | *Watch the video, as the first segment contains all the information you need to defeat this boss quickly. | ||
+ | *Although you cannot team throw hover on the Japanese version, you can still skip the 3rd cycle via a damage boost. | ||
+ | *Spawning the blades on the same side saves 1 second each, for a total of 5 seconds saved if you do this for every cycle. | ||
+ | *If done perfectly, this boss is roughly 26.5 seconds slower on the Japanese version (compared to a 2-cycle KAOS on the North American version). | ||
+ | *It is possible to beat this fight even faster using four [http://dkcspeedruns.com/DKC3_Tricks#Team_Up_Jump Team Up Jumps]. However, as each one is a 1-frame input, this is currently considered TAS-only. | ||
[[Category:Kaos Karnage]] | [[Category:Kaos Karnage]] | ||
[[Category:Mekanos]] | [[Category:Mekanos]] |
Revision as of 18:42, 14 February 2016
Game | Donkey Kong Country 3 |
---|---|
World name | Mekanos |
Level name | Kaos Karnage |
Previous level | Low-G Labyrinth |
Next level | Cotton Top Cove |
Difficulty:
- Safe = 2/10
- Optimal (U) = 9/10
- Optimal (J) = 9/10
Contents
Any%
Safe
Notes:
- Do this if you can't pull off the optimal boss.
Optimal (U)
Notes:
- Team Throw Hovering
- IMPORTANT! THIS DOESN'T WORK ON JAPANESE VERSION!!
- This takes a lot of practice too!
You'll have to time your team-throws so that you get the most highest as possible and that you have Dixie on your back once you're on your way to bounce on Kaos' head.
- ^^^^^^^^^^ If you time it bad, you'll have to wait 15 more seconds. This optimal boss saves more than half a minute!
Optimal (J)
Notes:
- Watch the video, as the first segment contains all the information you need to defeat this boss quickly.
- Although you cannot team throw hover on the Japanese version, you can still skip the 3rd cycle via a damage boost.
- Spawning the blades on the same side saves 1 second each, for a total of 5 seconds saved if you do this for every cycle.
- If done perfectly, this boss is roughly 26.5 seconds slower on the Japanese version (compared to a 2-cycle KAOS on the North American version).
- It is possible to beat this fight even faster using four Team Up Jumps. However, as each one is a 1-frame input, this is currently considered TAS-only.