Difference between revisions of "Kaos Karnage"

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(Added optimal J-tape + notes about the J fight. Didn't touch the U section at all since I have no experience with it.)
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}}
 
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Difficulty:<br>
 
Difficulty:<br>
 +
*Optimal (U) = 10/10<br>
 +
*Optimal (J) = 9/10<br>
 
*Safe = 2/10<br>
 
*Safe = 2/10<br>
*Optimal (U) = 9/10<br>
 
*Optimal (J) = 9/10<br>
 
 
==Any%==
 
==Any%==
====Safe====
 
{{#ev:youtube|SOG3Mn5vWz4|560||http://www.youtube.com/watch?v=SOG3Mn5vWz4}}
 
Notes:
 
*Do this if you can't pull off the optimal boss.
 
 
====Optimal (U)====
 
====Optimal (U)====
{{#ev:youtube|ffJ-xApWnUs|560||http://www.youtube.com/watch?v=ffJ-xApWnUs}}
+
{{#ev:youtube|lVPWRSDWm3E|560||https://www.youtube.com/watch?v=lVPWRSDWm3E}}
 
Notes:
 
Notes:
 
*[http://dkcspeedruns.com/DKC3_Tricks#Team_Throw_Hovering Team Throw Hovering]
 
*[http://dkcspeedruns.com/DKC3_Tricks#Team_Throw_Hovering Team Throw Hovering]
 
*IMPORTANT! THIS DOESN'T WORK ON JAPANESE VERSION!!
 
*IMPORTANT! THIS DOESN'T WORK ON JAPANESE VERSION!!
*This takes a lot of practice too!<br>
+
*Be sure to get some height off the bounce before you start team throw hovering.
You'll have to time your team-throws so that you get the most highest as possible and that you have Dixie on your back once you're on your way to bounce on Kaos' head.
+
*Get as many quick hits as you can before touching the ground. Even if you mess up early in the fight, try for more quick hits next time he's vulnerable.
* ^^^^^^^^^^ If you time it bad, you'll have to wait 15 more seconds. This optimal boss saves more than half a minute!
+
*A 1 cycle kill (as show in video) is nearly impossible to get consistently. A more likely case is a 2 cycle kill, where team throw hovering is lost between the 4th and 5th hit on Kaos.
 +
*Getting either a 1 cycle or 2 cycle kill is fast enough for it to be worth using U instead of J.
 
====Optimal (J)====
 
====Optimal (J)====
 
{{#ev:youtube|w4OPWTKDuHM|560||http://www.youtube.com/watch?v=w4OPWTKDuHM}}
 
{{#ev:youtube|w4OPWTKDuHM|560||http://www.youtube.com/watch?v=w4OPWTKDuHM}}
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*If done perfectly, this boss is roughly 26.5 seconds slower on the Japanese version (compared to a 2-cycle KAOS on the North American version).
 
*If done perfectly, this boss is roughly 26.5 seconds slower on the Japanese version (compared to a 2-cycle KAOS on the North American version).
 
*It is possible to beat this fight even faster using four [http://dkcspeedruns.com/DKC3_Tricks#Team_Up_Jump Team Up Jumps]. However, as each one is a 1-frame input, this is currently considered TAS-only.
 
*It is possible to beat this fight even faster using four [http://dkcspeedruns.com/DKC3_Tricks#Team_Up_Jump Team Up Jumps]. However, as each one is a 1-frame input, this is currently considered TAS-only.
 
+
====Safe====
 +
{{#ev:youtube|SOG3Mn5vWz4|560||http://www.youtube.com/watch?v=SOG3Mn5vWz4}}
 +
Notes:
 +
*Do this if you can't pull off the optimal boss.
  
 
[[Category:Kaos Karnage]]
 
[[Category:Kaos Karnage]]
 
[[Category:Mekanos]]
 
[[Category:Mekanos]]

Revision as of 19:42, 27 February 2016

Level Details
Game Donkey Kong Country 3
World name Mekanos
Level name Kaos Karnage
Previous level Low-G Labyrinth
Next level Cotton Top Cove

Difficulty:

  • Optimal (U) = 10/10
  • Optimal (J) = 9/10
  • Safe = 2/10

Any%

Optimal (U)

Notes:

  • Team Throw Hovering
  • IMPORTANT! THIS DOESN'T WORK ON JAPANESE VERSION!!
  • Be sure to get some height off the bounce before you start team throw hovering.
  • Get as many quick hits as you can before touching the ground. Even if you mess up early in the fight, try for more quick hits next time he's vulnerable.
  • A 1 cycle kill (as show in video) is nearly impossible to get consistently. A more likely case is a 2 cycle kill, where team throw hovering is lost between the 4th and 5th hit on Kaos.
  • Getting either a 1 cycle or 2 cycle kill is fast enough for it to be worth using U instead of J.

Optimal (J)

Notes:

  • Watch the video, as the first segment contains all the information you need to defeat this boss quickly.
  • Although you cannot team throw hover on the Japanese version, you can still skip the 3rd cycle via a damage boost.
  • Spawning the blades on the same side saves 1 second each, for a total of 5 seconds saved if you do this for every cycle.
  • If done perfectly, this boss is roughly 26.5 seconds slower on the Japanese version (compared to a 2-cycle KAOS on the North American version).
  • It is possible to beat this fight even faster using four Team Up Jumps. However, as each one is a 1-frame input, this is currently considered TAS-only.

Safe

Notes:

  • Do this if you can't pull off the optimal boss.