Kaos Karnage
Game | Donkey Kong Country 3 |
---|---|
World name | Mekanos |
Level name | Kaos Karnage |
Previous level | Low-G Labyrinth |
Next level | Cotton Top Cove |
Difficulty:
- Safe = 2/10
- Optimal (U) = 10/10
- Optimal (J) = 9/10
Contents
Any%
Safe
Notes:
- Do this if you can't pull off the optimal boss.
Optimal (U)
Notes:
- Team Throw Hovering
- IMPORTANT! THIS DOESN'T WORK ON JAPANESE VERSION!!
- Be sure to get some height off the bounce before you start team throw hovering.
- Get as many quick hits as you can before touching the ground. Even if you mess up early in the fight, try for more quick hits next time he's vulnerable.
- A 1 cycle kill (as show in video) is nearly impossible to get consistently and requires being close to the wall for the later hits.
- A more likely case is a 2 cycle kill, where team throw hovering is lost between the 4th and 5th hit on Kaos.
- Getting either a 1 cycle or 2 cycle kill is fast enough for it to be worth using U instead of J.
Optimal (J)
Notes:
- Watch the video, as the first segment contains all the information you need to defeat this boss quickly.
- Although you cannot team throw hover on the Japanese version, you can still skip the 3rd cycle via a damage boost.
- Spawning the blades on the same side saves 1 second each, for a total of 5 seconds saved if you do this for every cycle.
- If done perfectly, this boss is roughly 26.5 seconds slower on the Japanese version (compared to a 2-cycle KAOS on the North American version).
- It is possible to beat this fight even faster using four Team Up Jumps. However, as each one is a 1-frame input, this is currently considered TAS-only.