Difference between revisions of "Konveyor Rope Klash"
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− | + | *This route uses different Kong order for 7-1, 7-2, and 7-3. Please refer to Optimal alternative for those levels as well | |
− | *This route uses different Kong order for 7-1, 7-2, and 7-3. Please refer to Optimal alternative for those levels as well | + | **After damage boosting to Kiddy, briefly release Right after the 2nd bee to avoid hitting the rest of the bees |
Latest revision as of 00:44, 4 June 2022
Game | Donkey Kong Country 3 |
---|---|
World name | KAOS Kore |
Level name | Konveyor Rope Klash |
Previous level | Barbos' Barrier |
Next level | Creepy Caverns |
Difficulty:
- Safe: 5/10
- Intermediate: 6/10
- Optimal: 8/10
- Optimal alternative: 9/10
Any%
Safe
Notes:
- Be careful about the speed of the ropes. This level needs more practice than normal.
Intermediate
Notes:
- An alternate strat for the ending is to swap to Kiddy at 0:52 and damage boost through the final section. This also allows you to end with solo Dixie, making the next stage a little bit faster.
Optimal
Notes:
- Try to match the movement from 0:47 to 0:50 as closely as possible to ensure the bees are aligned properly. The jumps being done are all large.
- The video lets go of the D-pad in the air at 0:49. This is crucial to not dying.
- Note that a small wiggle after landing on the rope is more commonly done. Both methods are basically the same speed.
Optimal alternative
Notes:
- This route uses different Kong order for 7-1, 7-2, and 7-3. Please refer to Optimal alternative for those levels as well
- After damage boosting to Kiddy, briefly release Right after the 2nd bee to avoid hitting the rest of the bees