Difference between revisions of "Lemguin Lunge"
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*At 0:53, going neutral on the second Lemguin you bounce on helps to avoid death. Bouncing on three is optimal but can require tighter bounces. | *At 0:53, going neutral on the second Lemguin you bounce on helps to avoid death. Bouncing on three is optimal but can require tighter bounces. | ||
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[[Category:Lemguin Lunge]] | [[Category:Lemguin Lunge]] | ||
[[Category:K3]] | [[Category:K3]] |
Revision as of 00:37, 13 February 2017
Game | Donkey Kong Country 3 |
---|---|
World name | K3 |
Level name | Lemguin Lunge |
Previous level | Krack Shot Kroc |
Next level | Bleak's House |
Difficulty:
- Safe: 5/10
- Optimal: 9/10
Any%
Safe
Optimal
Notes:
- Don't get Kiddy in this level as it will cause lag.
- Hold Y+B at the beginning of this stage to automatically jump, this is faster than starting with a roll as with all ice levels.
- At 0:16 and 0:49, you risk dying if your movement wasn't solid from the moment the Lemguins spawn off screen.
- At 0:53, going neutral on the second Lemguin you bounce on helps to avoid death. Bouncing on three is optimal but can require tighter bounces.