Mine Cart Madness

From DKC Speedruns
Revision as of 04:11, 24 September 2023 by Silent Wolf (talk | contribs)
Jump to: navigation, search
Level Details
Game Donkey Kong Country
World name Kremkroc Industries
Level name Mine Cart Madness
Previous level Poison Pond
Next level Blackout Basement

Difficulty:

  • Jumproll: 3/10
  • No Jumproll: 2/10
  • No Major Skips: 3/10

All Stages

Optimal with Jumproll (DK Start)

Notes:

  • The midair rolling glitch only works on U-1.0/1.1 and J-1.0.
  • The midair rolling glitch is finnicky and will only activate under certain circumstances.
  • When starting the stage as DK, you will and to do an early roll through the first Gnawty, then start another roll right in front of the 2nd Gnawty. Doing this instead of an extended roll through all 3 Gnawties will allow you to get the midair rolling glitch with 100% consistency.
  • Once the front edge of the minecart is slightly past the wooden plank on the track that's under the Necky's feet, do a jump into the Necky to activate the glitch.
  • You can use float storage to roll through 2 birds before getting to the jumproll, but you can also just do whatever roll pattern you feel comfortable with.
  • To do the jumproll on the Necky, jump over him and press Y on the same frame that you land on him. It helps make timing the trick easier if you jump and land on the Necky from up above, rather than coming in from the side, as it's a lot less ambiguous when you're going to land on him.
  • The left side tire roll at 0:44 is only reliable if you use Float Storage.
  • try to bounce on the last 2 Krashes in the stage as low as possible, to land in the next minecarts earlier.


Optimal with Jumproll (Diddy Start)

Notes:

  • The midair rolling glitch only works on U-1.0/1.1 and J-1.0.
  • Switch to Donkey and run into the cart. Do not jump into it. Make sure you aren't right near the edge when you start running or it won't work. Watch Diddy (inactive) as you enter the cart. He has to be still be on the platform (typically he will be running) when Donkey enters the cart.
  • If you miss the jumproll on the first bird, you can try again on the second. Careful not to time the jumproll late, though, or you'll fall helplessly.
  • The jumproll only saves ~3-4 seconds, so it's not worth stopping to try multiple times.

Missed the Jumproll

Oops.

No Major Skips

  • Straight forward. You want to jump out of your cart as soon as you can before transitioning to the next cart