Difference between revisions of "Necky's Revenge"
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| level_name = Necky's Revenge | | level_name = Necky's Revenge | ||
| previous = [[Platform Perils]] | | previous = [[Platform Perils]] | ||
− | | next = [[Gangplank Galleon]] | + | | next = [[DKC_Gangplank_Galleon | Gangplank Galleon]] |
}} | }} | ||
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− | * | + | ===Optimal Jumps=== |
− | * | + | {{#ev:youtube|VRNOgUKC57s|560||}} |
+ | Notes: | ||
+ | *This video highlights how to jump over two nuts at once to get optimal hits to avoid losing time during Necky's upper spawns. | ||
+ | *You can also do this during his lower spawns. The top ones are demonstrated here, as they are significantly harder. | ||
+ | *Instead of running under the nut before the second-to-last one in each cycle that you need to manipulate, you can jump over it. It's way easier to jump over it for low spawns. | ||
+ | *Each hit here can be done with perfect timing, but it took a long time to get Necky to spawn on top 5 times in a row, so the play isn't perfect. | ||
+ | *The fourth and fifth cycles require a slightly earlier bounce if you want to get the quickest possible hit. The third one is the toughest; you'll need to wait as long as possible without getting hit in order to land it. | ||
+ | *Donkey can jump over two nuts on the low spawns, but not the high ones. | ||
===Normal=== | ===Normal=== | ||
{{#ev:youtube|8FgPyoAbSQc|560||http://www.youtube.com/watch?v=8FgPyoAbSQc}} | {{#ev:youtube|8FgPyoAbSQc|560||http://www.youtube.com/watch?v=8FgPyoAbSQc}} | ||
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Revision as of 20:42, 28 May 2017
Game | Donkey Kong Country |
---|---|
World name | Chimp Caverns |
Level name | Necky's Revenge |
Previous level | Platform Perils |
Next level | Gangplank Galleon |
Optimal Jumps
Notes:
- This video highlights how to jump over two nuts at once to get optimal hits to avoid losing time during Necky's upper spawns.
- You can also do this during his lower spawns. The top ones are demonstrated here, as they are significantly harder.
- Instead of running under the nut before the second-to-last one in each cycle that you need to manipulate, you can jump over it. It's way easier to jump over it for low spawns.
- Each hit here can be done with perfect timing, but it took a long time to get Necky to spawn on top 5 times in a row, so the play isn't perfect.
- The fourth and fifth cycles require a slightly earlier bounce if you want to get the quickest possible hit. The third one is the toughest; you'll need to wait as long as possible without getting hit in order to land it.
- Donkey can jump over two nuts on the low spawns, but not the high ones.