Difference between revisions of "Necky's Revenge"

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| next = [[DKC_Gangplank_Galleon | Gangplank Galleon]]
 
| next = [[DKC_Gangplank_Galleon | Gangplank Galleon]]
 
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Difficulty:
 
*Normal: 3/10
 
*Double Hits: 6/10
 
  
===Normal===
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===Optimal===
{{#ev:youtube|8FgPyoAbSQc|560||http://www.youtube.com/watch?v=8FgPyoAbSQc}}
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{{#ev:youtube|OQrOATZHQC8|560||}}
Notes:
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'''Notes:'''
*This guy is a little bit harder than his previous incarnation.  
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*The first hit in this fight is the same as Necky in world 2. You can either do the strategy seen in the video there for [[Necky's Nuts]], or the strategy seen here for a consistent first hit.
*The second video shows how to jump over 2 Necky shots when his spawns are low on the 4th and 5th phase, this can save a considerable amount of time
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*With each hit you induce, he'll shoot an additional nut for the subsequent cycle (5 nuts on the last cycle).
*Jump right before the 3rd nut hits you to clear the 3rd and 4th shots on the 4th phase, do the same thing on the 5th phase but with the 4th and 5th Necky shot. Doing so correctly will allow you to hit him right as his mouth opens up. this ONLY works on the 4th and 5th spawns, the 1st-3rd set of spawns you are able to get optimal hits just doing small jumps off the tire (low spawns)
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*Similarly to Necky 1, he shoots his nuts faster with each cycle and is also positioned differently for each cycle. The 3rd and 4th hits are the most difficult to do optimally in this fight if he gives you high spawns.
 
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*His nuts will go towards wherever you are when he shoots, then, so you can bait the nuts by getting close to him on the 2nd to last nut he shoots for any given cycle, to give yourself more time to get into position for a clean hit after his last nut.
===Double Hits===
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*If you get a high spawn on the final cycle, you will lose a handful of frames due to Necky taking longer to fall to the ground after being defeated.
 
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*You want to prioritize not taking damage during this fight, since DK's fanfare afterwards is faster (20 frames) and fighting K. Rool as DK is also faster. Just don't get hit haha, it's so easy!!!
{{#ev:youtube|mApBm8jBiEI|560||https://www.youtube.com/watch?v=mApBm8jBiEI}}
 
*THE AUDIO IS SUPER BROKE ON THE SECOND VIDEO TURN YOUR VOLUME DOWN.
 

Latest revision as of 20:36, 29 September 2023

Level Details
Game Donkey Kong Country
World name Chimp Caverns
Level name Necky's Revenge
Previous level Platform Perils
Next level Gangplank Galleon

Optimal

Notes:

  • The first hit in this fight is the same as Necky in world 2. You can either do the strategy seen in the video there for Necky's Nuts, or the strategy seen here for a consistent first hit.
  • With each hit you induce, he'll shoot an additional nut for the subsequent cycle (5 nuts on the last cycle).
  • Similarly to Necky 1, he shoots his nuts faster with each cycle and is also positioned differently for each cycle. The 3rd and 4th hits are the most difficult to do optimally in this fight if he gives you high spawns.
  • His nuts will go towards wherever you are when he shoots, then, so you can bait the nuts by getting close to him on the 2nd to last nut he shoots for any given cycle, to give yourself more time to get into position for a clean hit after his last nut.
  • If you get a high spawn on the final cycle, you will lose a handful of frames due to Necky taking longer to fall to the ground after being defeated.
  • You want to prioritize not taking damage during this fight, since DK's fanfare afterwards is faster (20 frames) and fighting K. Rool as DK is also faster. Just don't get hit haha, it's so easy!!!