Difference between revisions of "Oil Drum Alley"

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(All Stages)
(Safe)
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{{#ev:youtube|_EuBapA8jN8|560||}}
 
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Notes:
 
Notes:
*This route avoids all scary oil drum rolls
+
*This route skips some hard jumps and makes the oil drum section at the end much easier without sacrificing nearly as much time as waiting for the full cycle does.
*At :43 do a big bounce off the Kremling, and when you land on the oil drum the fire will not hurt you
+
*The oil drums on this stage only hurt you when the flame is fully out. When it's still moving in or out, it is safe to land on. As in Torchlight Trouble, they also don't hurt Diddy at any point if he lands on the edge.
 +
*The double Gnawty roll at :13 is not an extendo; just follow the movements and hold down Y the whole time. A well-timed jump will get you into the barrel instantly.
 +
*At :40, do a big bounce off the Kremling, and you'll land late enough on the oil drum to avoid getting hit.
  
 
===Optimal (SJR)===
 
===Optimal (SJR)===

Revision as of 18:38, 28 May 2017

Level Details
Game Donkey Kong Country
World name Kremkroc Industries
Level name Oil Drum Alley
Previous level Really Gnawty Rampage
Next level Trick Track Trek

Difficulty:

  • Safe: 6/10
  • Optimal (no SJR): 10/10
  • Optimal (SJR): 5/10
  • 101% 11/10

All Stages

Safe

Notes:

  • This route skips some hard jumps and makes the oil drum section at the end much easier without sacrificing nearly as much time as waiting for the full cycle does.
  • The oil drums on this stage only hurt you when the flame is fully out. When it's still moving in or out, it is safe to land on. As in Torchlight Trouble, they also don't hurt Diddy at any point if he lands on the edge.
  • The double Gnawty roll at :13 is not an extendo; just follow the movements and hold down Y the whole time. A well-timed jump will get you into the barrel instantly.
  • At :40, do a big bounce off the Kremling, and you'll land late enough on the oil drum to avoid getting hit.

Optimal (SJR)

Notes:

  • Getting the double explosion (so you can roll and not be stuck in a jumproll) is kind of tricky. Just watch the video and practice alot, its based off of your positioning.
  • The wiggle to roll threw the gnawty after getting the SJR is somewhat tight. Its very easy to wiggle to fast and then hit the wall of the platform before the top gnawty or to wiggle too slow missing the gnawty all together.
  • When to release B, depending on whether or not you rolled through the gnawty:

When to release B

ODA B Release.png

Optimal (no SJR)

Notes:

  • Arguably one of the hardest stages in the game.
  • The extended roll at :31 saves 5 frames.
  • It is possible to get over both barrels with 1 jump at :44 but it is frame perfect, and saves minimal time.
  • The flames from the oil drums will only harm you when they are fully extended from the barrels and only if your Kong's sprite is touching the center when you land. This can be used heavily in our favor to speed the stage up tremendously.
  • You need to be at the correct height to jump through the middle of the oil drums; too high and you'll hit the flame and die.

5 FRAMES EXTENDO (NORMAL SPEED & HALF SPEED)

101%

Optimal

Notes:

  • The flames from the oil drums will only harm you when they are fully extended from the barrels and only if your Kong's sprite is touching the center when you land. This can be used heavily in our favor to speed the stage up tremendously.
  • You need to be at the correct height to jump through the middle of the oil drums; too high and you'll hit the flame and die.
  • You grab the DK barrel for the jumproll in the next stage
  • When entering the bonus at :25 hold left briefly until your kong is about to turn around and then start jumping to the right, if done correctly the bananas will always be lined up. You will have to re-enter the stage to try again if you fail.
  • When the barrel drops from lining up the 3 bananas DO NOT run at the wall, this will give you the victory animation and you won't actually make it into the bonus, instead just jump into the wall
  • To do the extended roll at 1:20, tap Y as late as possible before hitting the manky and repress when you are over the arrow sign