Difference between revisions of "Platform Perils"

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| next = [[Necky's Revenge]]
 
| next = [[Necky's Revenge]]
 
}}
 
}}
Difficulty:
+
'''Difficulty:'''
*Optimal: 7/10
+
*Optimal (Perils Skip): 1/10
*Backup Jumproll: 8/10
+
*Optimal (NMG/NMS): 15/10
*Optimal No Jumproll: 11/10
 
  
 
==All Stages==
 
==All Stages==
===Optimal===  
+
===Optimal - CyaLaterPerils/Perils Skip===
 +
{{#ev:youtube|ZC_SOwAkyBs|560||}}
 +
'''Notes:'''
 +
*This trick involves using the [[DKC_Tricks#Controlling_Two_Kongs_.28Split-up_Glitch.29|Split Up Glitch]] to take advantage of another glitch that allows you to completely and totally legitimately beat (yes beat) Platform Perils!
 +
*The reason this isn't used in other stages is because the path is only drawn to the subsequent stages on the map if it happens to be a stage that branches off to 2 other areas rather than just one.
 +
*Be careful not to break the DK barrel on anything prior to the final throw.
 +
*Using [[DKC_Tricks#Float_Storage|Float Storage]] makes the roll over the gap much easier.
 +
 
 +
===Safe - CyaLaterPerils/Perils Skip===
 +
{{#ev:youtube|heiQA85osG4|560||}}
 +
'''Notes:'''
 +
*This route opts not to do a roll -> backboost on the Army and just bounces on him instead.
 +
*Be careful not to break the DK barrel on anything prior to the final throw.
 +
*Using [[DKC_Tricks#Float_Storage|Float Storage]] makes the roll over the gap much easier.
 +
 
 +
===CyaLaterPerils/Perils Skip Tutorials===
 +
====Spoken Walkthrough====
 +
{{#ev:youtube|D3Efe4ki6RU|560||}}
 +
====Text Tutorial====
 +
{{#ev:youtube|2lIK9Kd8bGE|560||}}
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''Jumproll Variations (Warpless and Legacy Old Summon)'''
 +
<div class="mw-collapsible-content">
 +
 
 +
===Optimal===
 
{{#ev:youtube|dsDHg1Neno4|560||}}
 
{{#ev:youtube|dsDHg1Neno4|560||}}
Notes:
+
'''Notes:'''
 
*After rolling through the Klumps at :06, do a fast left-right when you grab the bananas to make it under the bee. This roll is not an extendo.
 
*After rolling through the Klumps at :06, do a fast left-right when you grab the bananas to make it under the bee. This roll is not an extendo.
*To roll over the bees at :16 get a good optimal roll on the platform before so that the bees are positioned in a good spot, other wise you will get hit
+
*To roll over the bees at 0:16, you'll have to roll as early as possible on the platform beforehand to line them up correctly.
*To properly set up the jumproll, do the smallest jump possible after the barrel without letting go of right, then roll immediately upon landing.  
+
*To properly set up the Jumproll, do the smallest jump possible after the barrel without letting go of right, then roll immediately upon landing.
 +
*You HAVE to tap Y for this Jumproll. If you hold Y you will cancel the Jumproll and just do a regular roll.
 +
*If you die to the troll army after bouncing on the first one, you jumped too high. You have to tap it as quickly as possible.
 +
*If the Army wakes up and hits you before you get the chance to bounce on him, you either jumped too early (hard to do), didn't roll immediately (much more likely), or otherwise slowed down at some point.
  
===Backup Jumproll===  
+
===Backup Jumprolls===  
{{#ev:youtube|7AuJ-bGQuro|560||http://www.youtube.com/watch?v=7AuJ-bGQuro}}
+
{{#ev:youtube|ptYk6Dh8ygk|560||}}
Notes:
+
'''Notes:'''
*For this jumproll, you simply need to turn around the moment before you roll into the Army. It's pretty forgiving about his position.
+
*For the 2nd Jumproll, you simply need to turn around the moment before you roll into the Army. It's pretty forgiving about his position.
 +
</div>
 +
</div>
  
===Optimal No Jumproll===  
+
==No Major Glitches/ No Major Skips==
 +
===Optimal===
 +
{{#ev:youtube|jPhc383HjH8|560||}}
 +
'''Notes:'''
 +
*Some of these strats are kaizo. This will need to be updated with a proper NMG/NMS IL in the future.
 +
 
 +
===Intermediate===  
 
{{#ev:youtube|Vy-XtM7DzyI|560||}}
 
{{#ev:youtube|Vy-XtM7DzyI|560||}}
Notes:
+
'''Notes:'''
*Read about notes for pre jumproll strats
+
*After rolling through the Klumps at :06, do a fast left-right when you grab the bananas to make it under the bee. This roll is not an extendo.
*To do the roll at :36, you need to make sure you move far enough to the right on the previous platform so that this one is on the screen early. That will set it up so you have room to land beside the Gnawty. Once you're on the platform, do a quick left right, then do an extendo on both Gnawties. The timing isn't too strict; just tap Y on the platform, hold while you're in the air, and repeat on the second one.
+
*To roll over the bees at 0:16, you'll have to roll as early as possible on the platform beforehand to line them up correctly.
*At :50 the most important trick in all of DKC is about to happen, golden barrel. You want to load the bee on the right then quickly turn around and pick up the barrel, throw it into the Krusha then roll right and jump over the bee. Done properly it loses no time, and tbh, you missed the jumproll if you got this far so you should go for it even if it loses half a second. =3
+
*Ignore the Jumproll attempt, this video is dated!!
*At the end you can double extendo threw the Gnawty and Klump to make it to the exit fastest.
+
*To do the roll at 0:36, you need to make sure you move far enough to the right on the previous platform so that this one is on the screen early. That will set it up so you have room to land beside the Gnawty. Once you're on the platform, do a quick left-right, then do an extendo on both Gnawties. The timing isn't too strict; just tap Y on the platform, hold while you're in the air, and repeat on the second one.
 
+
*The Golden Barrel shown here is just for fun. Otherwise, jump over the bee as soon as possible.
===Dumb Trick===
 
{{#ev:youtube|nht5JgWTTBw|560||}}
 
Notes:
 
*Don't do this
 
 
 
===Another Dumb Trick===
 
{{#ev:youtube|V9iZj-BTkyg|560||}}
 
Notes:
 
*Don't do this either
 
  
==101%==
+
===Safe===
===Jumproll===
+
{{#ev:youtube|OE0UIA8rwFY|560||}}
{{#ev:youtube|8RGV2hKjIZI|560||https://www.youtube.com/watch?v=8RGV2hKjIZI}}
+
'''Notes:'''
Notes:
+
*This is a much easier route that opts out of most of the difficult extendos and precise platform jumps.
*This video is just showing where to roll out of the jumproll into the bonus there is a good visual cue that is explained in the video.
+
*You can easily add the Jumproll into the route, as it's generally safe on failure, but you'll need to make sure to roll through the Necky and barrel before you reach the main army platform in order to set it up properly.
 
+
*At the end is a simple extended roll through the Gnawty and Klump to make it to the exit faster. Tap Y before each enemy and then repress a bit later (where the noticeable speed boost is), or just keep it simple and do a normal roll.
===Optimal===
 
{{#ev:youtube|9umetDj2o50|560||https://www.youtube.com/watch?v=9umetDj2o50}}
 
Notes:
 
*Do a big roll off of the tire to get to the platform at the end, it seems scary but you will make it everytime
 
*For the bonus at the start of the stage the hidden platform is directly under the visible one.
 
*Jumping around the first platform can kill you if you don't take the corner tight enough. If you don't want to do that just land on the visible platform wait for it to start moving and walk or jump down to the bottom one.
 
*The bonus skip doesn't save much time here
 

Latest revision as of 21:06, 29 September 2023

Level Details
Game Donkey Kong Country
World name Chimp Caverns
Level name Platform Perils
Previous level Loopy Lights
Next level Necky's Revenge

Difficulty:

  • Optimal (Perils Skip): 1/10
  • Optimal (NMG/NMS): 15/10

All Stages

Optimal - CyaLaterPerils/Perils Skip

Notes:

  • This trick involves using the Split Up Glitch to take advantage of another glitch that allows you to completely and totally legitimately beat (yes beat) Platform Perils!
  • The reason this isn't used in other stages is because the path is only drawn to the subsequent stages on the map if it happens to be a stage that branches off to 2 other areas rather than just one.
  • Be careful not to break the DK barrel on anything prior to the final throw.
  • Using Float Storage makes the roll over the gap much easier.

Safe - CyaLaterPerils/Perils Skip

Notes:

  • This route opts not to do a roll -> backboost on the Army and just bounces on him instead.
  • Be careful not to break the DK barrel on anything prior to the final throw.
  • Using Float Storage makes the roll over the gap much easier.

CyaLaterPerils/Perils Skip Tutorials

Spoken Walkthrough

Text Tutorial

Jumproll Variations (Warpless and Legacy Old Summon)

Optimal

Notes:

  • After rolling through the Klumps at :06, do a fast left-right when you grab the bananas to make it under the bee. This roll is not an extendo.
  • To roll over the bees at 0:16, you'll have to roll as early as possible on the platform beforehand to line them up correctly.
  • To properly set up the Jumproll, do the smallest jump possible after the barrel without letting go of right, then roll immediately upon landing.
  • You HAVE to tap Y for this Jumproll. If you hold Y you will cancel the Jumproll and just do a regular roll.
  • If you die to the troll army after bouncing on the first one, you jumped too high. You have to tap it as quickly as possible.
  • If the Army wakes up and hits you before you get the chance to bounce on him, you either jumped too early (hard to do), didn't roll immediately (much more likely), or otherwise slowed down at some point.

Backup Jumprolls

Notes:

  • For the 2nd Jumproll, you simply need to turn around the moment before you roll into the Army. It's pretty forgiving about his position.

No Major Glitches/ No Major Skips

Optimal

Notes:

  • Some of these strats are kaizo. This will need to be updated with a proper NMG/NMS IL in the future.

Intermediate

Notes:

  • After rolling through the Klumps at :06, do a fast left-right when you grab the bananas to make it under the bee. This roll is not an extendo.
  • To roll over the bees at 0:16, you'll have to roll as early as possible on the platform beforehand to line them up correctly.
  • Ignore the Jumproll attempt, this video is dated!!
  • To do the roll at 0:36, you need to make sure you move far enough to the right on the previous platform so that this one is on the screen early. That will set it up so you have room to land beside the Gnawty. Once you're on the platform, do a quick left-right, then do an extendo on both Gnawties. The timing isn't too strict; just tap Y on the platform, hold while you're in the air, and repeat on the second one.
  • The Golden Barrel shown here is just for fun. Otherwise, jump over the bee as soon as possible.

Safe

Notes:

  • This is a much easier route that opts out of most of the difficult extendos and precise platform jumps.
  • You can easily add the Jumproll into the route, as it's generally safe on failure, but you'll need to make sure to roll through the Necky and barrel before you reach the main army platform in order to set it up properly.
  • At the end is a simple extended roll through the Gnawty and Klump to make it to the exit faster. Tap Y before each enemy and then repress a bit later (where the noticeable speed boost is), or just keep it simple and do a normal roll.