Difference between revisions of "Platform Perils"

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(101%)
(All Stages)
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==All Stages==
 
==All Stages==
 +
 +
===Safe Route===
 +
OE0UIA8rwFY
 +
{{#ev:youtube|OE0UIA8rwFY|560||}}
 +
Notes:
 +
*This is a much easier route that opts out of most of the difficult extendos and precise platform jumps.
 +
*You can easily add the jumproll into the route, as it's generally safe on failure, but you'll need to make sure to roll through the Necky and barrel before you reach the main army platform in order to set it up properly.
 +
*At the end is a simple extended roll through the Gnawty and Klump to make it to the exit faster. Tap Y before each enemy and then repress a bit later (where the noticeable speed boost is), or just keep it simple and do a normal roll.
 +
 
===Optimal===  
 
===Optimal===  
 
{{#ev:youtube|dsDHg1Neno4|560||}}
 
{{#ev:youtube|dsDHg1Neno4|560||}}
 
Notes:
 
Notes:
 
*After rolling through the Klumps at :06, do a fast left-right when you grab the bananas to make it under the bee. This roll is not an extendo.
 
*After rolling through the Klumps at :06, do a fast left-right when you grab the bananas to make it under the bee. This roll is not an extendo.
*To roll over the bees at :16 get a good optimal roll on the platform before so that the bees are positioned in a good spot, other wise you will get hit
+
*To roll over the bees at :16, you'll have to roll as early as possible on the platform beforehand to line them up correctly.
*To properly set up the jumproll, do the smallest jump possible after the barrel without letting go of right, then roll immediately upon landing.  
+
*To properly set up the jumproll, do the smallest jump possible after the barrel without letting go of right, then roll immediately upon landing.
 +
*If you die to the troll army after bouncing on the first one, you jumped too high. You have to tap it as quickly as possible.
 +
*If the Army wakes up and hits you before you get the chance to bounce on him, you either jumped too early (hard to do), didn't roll immediately (much more likely), or otherwise slowed down at some point.
  
 
===Backup Jumproll===  
 
===Backup Jumproll===  
{{#ev:youtube|7AuJ-bGQuro|560||http://www.youtube.com/watch?v=7AuJ-bGQuro}}
+
{{#ev:youtube|7AuJ-bGQuro|560||}}
 
Notes:
 
Notes:
 
*For this jumproll, you simply need to turn around the moment before you roll into the Army. It's pretty forgiving about his position.
 
*For this jumproll, you simply need to turn around the moment before you roll into the Army. It's pretty forgiving about his position.
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{{#ev:youtube|Vy-XtM7DzyI|560||}}
 
{{#ev:youtube|Vy-XtM7DzyI|560||}}
 
Notes:
 
Notes:
*Read about notes for pre jumproll strats
+
*Read the first Optimal Strat notes for the pre-jumproll section.
*To do the roll at :36, you need to make sure you move far enough to the right on the previous platform so that this one is on the screen early. That will set it up so you have room to land beside the Gnawty. Once you're on the platform, do a quick left right, then do an extendo on both Gnawties. The timing isn't too strict; just tap Y on the platform, hold while you're in the air, and repeat on the second one.
+
*To do the roll at :36, you need to make sure you move far enough to the right on the previous platform so that this one is on the screen early. That will set it up so you have room to land beside the Gnawty. Once you're on the platform, do a quick left-right, then do an extendo on both Gnawties. The timing isn't too strict; just tap Y on the platform, hold while you're in the air, and repeat on the second one.
*At :50 the most important trick in all of DKC is about to happen, golden barrel. You want to load the bee on the right then quickly turn around and pick up the barrel, throw it into the Krusha then roll right and jump over the bee. Done properly it loses no time, and tbh, you missed the jumproll if you got this far so you should go for it even if it loses half a second. =3
+
*The Golden Barrel shown here is just for fun. Otherwise, jump over the bee as soon as possible.
*At the end you can double extendo threw the Gnawty and Klump to make it to the exit fastest.
 
  
 
===Dumb Trick===  
 
===Dumb Trick===  
{{#ev:youtube|nht5JgWTTBw|560||}}
+
{{#ev:youtube|nht5JgWTTBw|560||Don't do this}}
Notes:
+
 
*Don't do this
 
  
 
===Another Dumb Trick===  
 
===Another Dumb Trick===  
{{#ev:youtube|V9iZj-BTkyg|560||}}
+
{{#ev:youtube|V9iZj-BTkyg|560||Don't do this either}}
Notes:
 
*Don't do this either
 
  
 
==101%==
 
==101%==

Revision as of 20:33, 28 May 2017

Level Details
Game Donkey Kong Country
World name Chimp Caverns
Level name Platform Perils
Previous level Loopy Lights
Next level Necky's Revenge

Difficulty:

  • Optimal: 7/10
  • Backup Jumproll: 8/10
  • Optimal No Jumproll: 11/10

All Stages

Safe Route

OE0UIA8rwFY

Notes:

  • This is a much easier route that opts out of most of the difficult extendos and precise platform jumps.
  • You can easily add the jumproll into the route, as it's generally safe on failure, but you'll need to make sure to roll through the Necky and barrel before you reach the main army platform in order to set it up properly.
  • At the end is a simple extended roll through the Gnawty and Klump to make it to the exit faster. Tap Y before each enemy and then repress a bit later (where the noticeable speed boost is), or just keep it simple and do a normal roll.

Optimal

Notes:

  • After rolling through the Klumps at :06, do a fast left-right when you grab the bananas to make it under the bee. This roll is not an extendo.
  • To roll over the bees at :16, you'll have to roll as early as possible on the platform beforehand to line them up correctly.
  • To properly set up the jumproll, do the smallest jump possible after the barrel without letting go of right, then roll immediately upon landing.
  • If you die to the troll army after bouncing on the first one, you jumped too high. You have to tap it as quickly as possible.
  • If the Army wakes up and hits you before you get the chance to bounce on him, you either jumped too early (hard to do), didn't roll immediately (much more likely), or otherwise slowed down at some point.

Backup Jumproll

Notes:

  • For this jumproll, you simply need to turn around the moment before you roll into the Army. It's pretty forgiving about his position.

Optimal No Jumproll

Notes:

  • Read the first Optimal Strat notes for the pre-jumproll section.
  • To do the roll at :36, you need to make sure you move far enough to the right on the previous platform so that this one is on the screen early. That will set it up so you have room to land beside the Gnawty. Once you're on the platform, do a quick left-right, then do an extendo on both Gnawties. The timing isn't too strict; just tap Y on the platform, hold while you're in the air, and repeat on the second one.
  • The Golden Barrel shown here is just for fun. Otherwise, jump over the bee as soon as possible.

Dumb Trick

Don't do this


Another Dumb Trick

Don't do this either

101%

Jumproll

Notes:

  • This video is just showing where to roll out of the jumproll into the bonus there is a good visual cue that is explained in the video.

Optimal

Notes:

  • Do a big roll off of the tire to get to the platform at the end, it seems scary but you will make it everytime
  • For the bonus at the start of the stage the hidden platform is directly under the visible one.
  • Jumping around the first platform can kill you if you don't take the corner tight enough. If you don't want to do that just land on the visible platform wait for it to start moving and walk or jump down to the bottom one.
  • The bonus skip doesn't save much time here