Difference between revisions of "Rope Bridge Rumble"

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Line 11: Line 11:
 
*Optimal: 8.5/10
 
*Optimal: 8.5/10
 
==All Stages==
 
==All Stages==
===Safe===
+
===SJR Setup===
{{#ev:youtube|6ReG4UUStW0|560||https://www.youtube.com/watch?v=6ReG4UUStW0}}
+
'''Notes:'''
Notes:
+
*Coming soon
*This route avoids all tire rolls, the extendo, and the backwards bounce off the Army at the end. Some of the rolls are in different places as a result.
 
*The Armadillo roll at 0:47 may look scary, but all you need to consider is to not scroll the screen too much to the right before hitting the enemy. Doing so will spawn the tire earlier and the strat will fail.
 
  
===Super Jump===
+
===Old SJR Setup===
{{#ev:youtube|s21vQXPze7c|560||https://www.youtube.com/watch?v=s21vQXPze7c}}  
+
{{#ev:youtube|PS0BfjF029A|560||https://www.youtube.com/watch?v=PS0BfjF029A}}
Notes:
+
'''Notes:'''
*This setup is the slowest, but is a decent option to go through this stage without many problems, before learning optimal strats.
+
*This won't work at all if you don't enter with Diddy already in front.
*After taking damage with Diddy, Hold Y+B and wait for Donkey to pick up the barrel, then release.
+
*Saves ~9s but has a very costly setup time, so consider whether or not this is worth it for your specific goals in this game.
*You need to release B as seen in the clip. There's a row of 4 bananas near a tire. You wanna release B when the [https://cdn.discordapp.com/attachments/712559317412479050/920867565373358120/Screenshot_8.png fourth banana] goes off-screen.
+
*This setup risks despawning the Army, which will ruin the entire trick, but avoiding doing so can be made consistent with practice.
 +
*If you fail the setup it is recommended to grab the next DK barrel you come across.
 +
*If you lose Diddy in torchlight, it is still faster to re-enter Torchlight and grab a kong to go for the SJR than to play the stage optimally without it.
  
===Optimal===
+
===Optimal (No SJR)===
 
{{#ev:youtube|luufKQyzwno|560||https://www.youtube.com/watch?v=luufKQyzwno}}
 
{{#ev:youtube|luufKQyzwno|560||https://www.youtube.com/watch?v=luufKQyzwno}}
Notes:
+
'''Notes:'''
*To do the extendo at :23, release Y after the second guy and repress on the tire. If you realize you've mistimed it, you just have to jump right after rolling over the tire
+
*To do the extendo at 0:23, release Y after the second guy and repress on the tire. If you realize you've mistimed it, you just have to jump right after rolling over the tire.
*The turn around right after the extended roll is done to manipulate the time that the platforms spawn on the screen. Failing to do so will make the jumps impossible without waiting for them to turn back around. After practice, you can do it very fast like shown in the video, but you can wait longer to start off.
+
*The turn around right after the extended roll is done to manipulate the time that the moving platforms spawn on the screen. Failing to do so will make the jumps impossible without waiting for them to cycle back around. After practice, you can do it very fast like shown in the video, but you can wait longer to start off (waiting longer makes it more lenient).
*You also need to quickly release and repress right on the D-pad before the second tire roll in order to make the jump.
+
*You also need to quickly release and repress right on the D-pad before the second tire roll in order to make the jump and not overshoot the tire.
*To do the secton at :33, you will want to roll off the first tire right after it starts moving towards the right, which can be tricky to time. Then you'll need to jump and land low enough on the next tire platform so that you only land on the platform. While standing somewhere near the center, you will want to roll off the 2nd platform right before you reach the banana at the top of the screen
+
*To do the section at 0:33, you will want to roll off the first tire right after it starts moving towards the right, which can be tricky to time. Then you'll need to jump and land low enough on the next tire platform so that you only land on the platform instead of bouncing on the tire. While standing somewhere near the center, you will want to roll off the 2nd platform right before you reach the banana at the top of the screen
 
*To make it under the bees at the end, you need to turn around before hitting the army as late as possible. If you get a good backboost, roll immediately. Slightly weaker and you need to step forward a bit. If you lose a lot of speed, don't try to go under the bees at all.
 
*To make it under the bees at the end, you need to turn around before hitting the army as late as possible. If you get a good backboost, roll immediately. Slightly weaker and you need to step forward a bit. If you lose a lot of speed, don't try to go under the bees at all.
  
Line 37: Line 37:
 
[[File:Camera Manip.JPG]]
 
[[File:Camera Manip.JPG]]
 
*When getting to the red arrow, you need to turn around to manipulate the camera (you don't need to wait more than a full second though). If you succeed, the platform with the tire won't appear on screen until you continue to the next step.
 
*When getting to the red arrow, you need to turn around to manipulate the camera (you don't need to wait more than a full second though). If you succeed, the platform with the tire won't appear on screen until you continue to the next step.
 +
'''Notes:'''
 
*Turn around and jump, and tire roll on the tire on the platform with the yellow arrow.
 
*Turn around and jump, and tire roll on the tire on the platform with the yellow arrow.
 
*Between the time a bit before landing on the platform and landing on the next tire for the roll, you need to release and repress quickly the right button to avoid overshooting the tire.
 
*Between the time a bit before landing on the platform and landing on the next tire for the roll, you need to release and repress quickly the right button to avoid overshooting the tire.
 
*Tire roll on the platform and once again time your jump to get through.
 
*Tire roll on the platform and once again time your jump to get through.
  
 +
===Safe===
 +
{{#ev:youtube|6ReG4UUStW0|560||https://www.youtube.com/watch?v=6ReG4UUStW0}}
 +
'''Notes:'''
 +
*This route avoids all tire rolls, the extendo, and the backwards bounce off the Army at the end. Some of the rolls are in different places as a result.
 +
*The Armadillo roll at 0:47 may look scary, but all you need to consider is to not scroll the screen too much to the right before hitting the enemy. Doing so will spawn the tire earlier and the strat will fail.
  
===SJR setup===
+
===Super Jump===
{{#ev:youtube|PS0BfjF029A|560||https://www.youtube.com/watch?v=PS0BfjF029A}}
+
{{#ev:youtube|s21vQXPze7c|560||https://www.youtube.com/watch?v=s21vQXPze7c}}  
Notes:
+
'''Notes:'''
*This won't work at all if you don't enter with Diddy already in front.
+
*This setup is the slowest, but is a decent option to go through this stage without many problems, before learning optimal strats.
*Saves ~8s but has a very costly setup time, so I'd only bother going for this if you're trying to take WR or have had a bad w4/missed frenzy sjr.
+
*After taking damage with Diddy, Hold Y+B and wait for Donkey to pick up the barrel, then release.
*If you fail the setup it is recommended to grab the next DK barrel you come across.
+
*You need to release B as seen in the clip. There's a row of 4 bananas near a tire. You wanna release B when the [https://cdn.discordapp.com/attachments/712559317412479050/920867565373358120/Screenshot_8.png fourth banana] goes off-screen.
*If you lose diddy in torchlight it is still faster to re-enter and grab a kong to go for the sjr.
 

Revision as of 17:12, 28 September 2023

Level Details
Game Donkey Kong Country
World name Gorilla Glacier
Level name Rope Bridge Rumble
Previous level Torchlight Trouble
Next level Really Gnawty Rampage

Difficulty:

  • Safe: 6/10
  • Optimal: 8.5/10

All Stages

SJR Setup

Notes:

  • Coming soon

Old SJR Setup

Notes:

  • This won't work at all if you don't enter with Diddy already in front.
  • Saves ~9s but has a very costly setup time, so consider whether or not this is worth it for your specific goals in this game.
  • This setup risks despawning the Army, which will ruin the entire trick, but avoiding doing so can be made consistent with practice.
  • If you fail the setup it is recommended to grab the next DK barrel you come across.
  • If you lose Diddy in torchlight, it is still faster to re-enter Torchlight and grab a kong to go for the SJR than to play the stage optimally without it.

Optimal (No SJR)

Notes:

  • To do the extendo at 0:23, release Y after the second guy and repress on the tire. If you realize you've mistimed it, you just have to jump right after rolling over the tire.
  • The turn around right after the extended roll is done to manipulate the time that the moving platforms spawn on the screen. Failing to do so will make the jumps impossible without waiting for them to cycle back around. After practice, you can do it very fast like shown in the video, but you can wait longer to start off (waiting longer makes it more lenient).
  • You also need to quickly release and repress right on the D-pad before the second tire roll in order to make the jump and not overshoot the tire.
  • To do the section at 0:33, you will want to roll off the first tire right after it starts moving towards the right, which can be tricky to time. Then you'll need to jump and land low enough on the next tire platform so that you only land on the platform instead of bouncing on the tire. While standing somewhere near the center, you will want to roll off the 2nd platform right before you reach the banana at the top of the screen
  • To make it under the bees at the end, you need to turn around before hitting the army as late as possible. If you get a good backboost, roll immediately. Slightly weaker and you need to step forward a bit. If you lose a lot of speed, don't try to go under the bees at all.

Camera Manip

There is a setup that can save you the time to wait for the tires. To execute it, you need to following steps. The arrow will refer to the visual aid below. Camera Manip.JPG

  • When getting to the red arrow, you need to turn around to manipulate the camera (you don't need to wait more than a full second though). If you succeed, the platform with the tire won't appear on screen until you continue to the next step.

Notes:

  • Turn around and jump, and tire roll on the tire on the platform with the yellow arrow.
  • Between the time a bit before landing on the platform and landing on the next tire for the roll, you need to release and repress quickly the right button to avoid overshooting the tire.
  • Tire roll on the platform and once again time your jump to get through.

Safe

Notes:

  • This route avoids all tire rolls, the extendo, and the backwards bounce off the Army at the end. Some of the rolls are in different places as a result.
  • The Armadillo roll at 0:47 may look scary, but all you need to consider is to not scroll the screen too much to the right before hitting the enemy. Doing so will spawn the tire earlier and the strat will fail.

Super Jump

Notes:

  • This setup is the slowest, but is a decent option to go through this stage without many problems, before learning optimal strats.
  • After taking damage with Diddy, Hold Y+B and wait for Donkey to pick up the barrel, then release.
  • You need to release B as seen in the clip. There's a row of 4 bananas near a tire. You wanna release B when the fourth banana goes off-screen.