Difference between revisions of "Rope Bridge Rumble"
Jnadeau3000 (talk | contribs) |
Silent Wolf (talk | contribs) m |
||
Line 11: | Line 11: | ||
*Optimal: 8.5/10 | *Optimal: 8.5/10 | ||
==All Stages== | ==All Stages== | ||
− | === | + | ===SJR Setup=== |
− | + | '''Notes:''' | |
− | Notes: | + | *Coming soon |
− | * | ||
− | |||
− | === | + | ===Old SJR Setup=== |
− | {{#ev:youtube| | + | {{#ev:youtube|PS0BfjF029A|560||https://www.youtube.com/watch?v=PS0BfjF029A}} |
− | Notes: | + | '''Notes:''' |
− | *This setup | + | *This won't work at all if you don't enter with Diddy already in front. |
− | * | + | *Saves ~9s but has a very costly setup time, so consider whether or not this is worth it for your specific goals in this game. |
− | * | + | *This setup risks despawning the Army, which will ruin the entire trick, but avoiding doing so can be made consistent with practice. |
+ | *If you fail the setup it is recommended to grab the next DK barrel you come across. | ||
+ | *If you lose Diddy in torchlight, it is still faster to re-enter Torchlight and grab a kong to go for the SJR than to play the stage optimally without it. | ||
− | ===Optimal=== | + | ===Optimal (No SJR)=== |
{{#ev:youtube|luufKQyzwno|560||https://www.youtube.com/watch?v=luufKQyzwno}} | {{#ev:youtube|luufKQyzwno|560||https://www.youtube.com/watch?v=luufKQyzwno}} | ||
− | Notes: | + | '''Notes:''' |
− | *To do the extendo at :23, release Y after the second guy and repress on the tire. If you realize you've mistimed it, you just have to jump right after rolling over the tire | + | *To do the extendo at 0:23, release Y after the second guy and repress on the tire. If you realize you've mistimed it, you just have to jump right after rolling over the tire. |
− | *The turn around right after the extended roll is done to manipulate the time that the platforms spawn on the screen. Failing to do so will make the jumps impossible without waiting for them to | + | *The turn around right after the extended roll is done to manipulate the time that the moving platforms spawn on the screen. Failing to do so will make the jumps impossible without waiting for them to cycle back around. After practice, you can do it very fast like shown in the video, but you can wait longer to start off (waiting longer makes it more lenient). |
− | *You also need to quickly release and repress right on the D-pad before the second tire roll in order to make the jump. | + | *You also need to quickly release and repress right on the D-pad before the second tire roll in order to make the jump and not overshoot the tire. |
− | *To do the | + | *To do the section at 0:33, you will want to roll off the first tire right after it starts moving towards the right, which can be tricky to time. Then you'll need to jump and land low enough on the next tire platform so that you only land on the platform instead of bouncing on the tire. While standing somewhere near the center, you will want to roll off the 2nd platform right before you reach the banana at the top of the screen |
*To make it under the bees at the end, you need to turn around before hitting the army as late as possible. If you get a good backboost, roll immediately. Slightly weaker and you need to step forward a bit. If you lose a lot of speed, don't try to go under the bees at all. | *To make it under the bees at the end, you need to turn around before hitting the army as late as possible. If you get a good backboost, roll immediately. Slightly weaker and you need to step forward a bit. If you lose a lot of speed, don't try to go under the bees at all. | ||
Line 37: | Line 37: | ||
[[File:Camera Manip.JPG]] | [[File:Camera Manip.JPG]] | ||
*When getting to the red arrow, you need to turn around to manipulate the camera (you don't need to wait more than a full second though). If you succeed, the platform with the tire won't appear on screen until you continue to the next step. | *When getting to the red arrow, you need to turn around to manipulate the camera (you don't need to wait more than a full second though). If you succeed, the platform with the tire won't appear on screen until you continue to the next step. | ||
+ | '''Notes:''' | ||
*Turn around and jump, and tire roll on the tire on the platform with the yellow arrow. | *Turn around and jump, and tire roll on the tire on the platform with the yellow arrow. | ||
*Between the time a bit before landing on the platform and landing on the next tire for the roll, you need to release and repress quickly the right button to avoid overshooting the tire. | *Between the time a bit before landing on the platform and landing on the next tire for the roll, you need to release and repress quickly the right button to avoid overshooting the tire. | ||
*Tire roll on the platform and once again time your jump to get through. | *Tire roll on the platform and once again time your jump to get through. | ||
+ | ===Safe=== | ||
+ | {{#ev:youtube|6ReG4UUStW0|560||https://www.youtube.com/watch?v=6ReG4UUStW0}} | ||
+ | '''Notes:''' | ||
+ | *This route avoids all tire rolls, the extendo, and the backwards bounce off the Army at the end. Some of the rolls are in different places as a result. | ||
+ | *The Armadillo roll at 0:47 may look scary, but all you need to consider is to not scroll the screen too much to the right before hitting the enemy. Doing so will spawn the tire earlier and the strat will fail. | ||
− | === | + | ===Super Jump=== |
− | {{#ev:youtube| | + | {{#ev:youtube|s21vQXPze7c|560||https://www.youtube.com/watch?v=s21vQXPze7c}} |
− | Notes: | + | '''Notes:''' |
− | + | *This setup is the slowest, but is a decent option to go through this stage without many problems, before learning optimal strats. | |
− | * | + | *After taking damage with Diddy, Hold Y+B and wait for Donkey to pick up the barrel, then release. |
− | * | + | *You need to release B as seen in the clip. There's a row of 4 bananas near a tire. You wanna release B when the [https://cdn.discordapp.com/attachments/712559317412479050/920867565373358120/Screenshot_8.png fourth banana] goes off-screen. |
− | * |
Revision as of 17:12, 28 September 2023
Game | Donkey Kong Country |
---|---|
World name | Gorilla Glacier |
Level name | Rope Bridge Rumble |
Previous level | Torchlight Trouble |
Next level | Really Gnawty Rampage |
Difficulty:
- Safe: 6/10
- Optimal: 8.5/10
Contents
All Stages
SJR Setup
Notes:
- Coming soon
Old SJR Setup
Notes:
- This won't work at all if you don't enter with Diddy already in front.
- Saves ~9s but has a very costly setup time, so consider whether or not this is worth it for your specific goals in this game.
- This setup risks despawning the Army, which will ruin the entire trick, but avoiding doing so can be made consistent with practice.
- If you fail the setup it is recommended to grab the next DK barrel you come across.
- If you lose Diddy in torchlight, it is still faster to re-enter Torchlight and grab a kong to go for the SJR than to play the stage optimally without it.
Optimal (No SJR)
Notes:
- To do the extendo at 0:23, release Y after the second guy and repress on the tire. If you realize you've mistimed it, you just have to jump right after rolling over the tire.
- The turn around right after the extended roll is done to manipulate the time that the moving platforms spawn on the screen. Failing to do so will make the jumps impossible without waiting for them to cycle back around. After practice, you can do it very fast like shown in the video, but you can wait longer to start off (waiting longer makes it more lenient).
- You also need to quickly release and repress right on the D-pad before the second tire roll in order to make the jump and not overshoot the tire.
- To do the section at 0:33, you will want to roll off the first tire right after it starts moving towards the right, which can be tricky to time. Then you'll need to jump and land low enough on the next tire platform so that you only land on the platform instead of bouncing on the tire. While standing somewhere near the center, you will want to roll off the 2nd platform right before you reach the banana at the top of the screen
- To make it under the bees at the end, you need to turn around before hitting the army as late as possible. If you get a good backboost, roll immediately. Slightly weaker and you need to step forward a bit. If you lose a lot of speed, don't try to go under the bees at all.
Camera Manip
There is a setup that can save you the time to wait for the tires. To execute it, you need to following steps. The arrow will refer to the visual aid below.
- When getting to the red arrow, you need to turn around to manipulate the camera (you don't need to wait more than a full second though). If you succeed, the platform with the tire won't appear on screen until you continue to the next step.
Notes:
- Turn around and jump, and tire roll on the tire on the platform with the yellow arrow.
- Between the time a bit before landing on the platform and landing on the next tire for the roll, you need to release and repress quickly the right button to avoid overshooting the tire.
- Tire roll on the platform and once again time your jump to get through.
Safe
Notes:
- This route avoids all tire rolls, the extendo, and the backwards bounce off the Army at the end. Some of the rolls are in different places as a result.
- The Armadillo roll at 0:47 may look scary, but all you need to consider is to not scroll the screen too much to the right before hitting the enemy. Doing so will spawn the tire earlier and the strat will fail.
Super Jump
Notes:
- This setup is the slowest, but is a decent option to go through this stage without many problems, before learning optimal strats.
- After taking damage with Diddy, Hold Y+B and wait for Donkey to pick up the barrel, then release.
- You need to release B as seen in the clip. There's a row of 4 bananas near a tire. You wanna release B when the fourth banana goes off-screen.