Difference between revisions of "Ropey Rumpus"

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| next = [[Barbos' Barrier]]
 
| next = [[Barbos' Barrier]]
 
}}
 
}}
Difficulty:<br>
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Difficulty:
Safe : 6/10<br>
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*Safe: 5/10
Optimal : 8/10
+
*Morks Old Route: 7/10
<br>
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*Optimal: 8/10
103%: 7/10
+
 
 
==Any%==
 
==Any%==
====Safe Route===={{#ev:youtube|JvfTMSrUofs|560||http://www.youtube.com/watch?v=JvfTMSrUofs}}
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===Safe (No Damage Boost)===
 +
{{#ev:youtube|JvfTMSrUofs|560||http://www.youtube.com/watch?v=JvfTMSrUofs}}
 
Notes:
 
Notes:
*[http://cronikeys.com/dkc2/index.php?title=DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing]
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*[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing]
====Optimal Route===={{#ev:youtube|ne-F7vQ0-xY|560||http://www.youtube.com/watch?v=ne-F7vQ0-xY}}
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 +
===Morks Old Route (Safe With Damage Boost)===
 +
{{#ev:youtube|ne-F7vQ0-xY|560||http://www.youtube.com/watch?v=ne-F7vQ0-xY}}
 
Notes:
 
Notes:
*[http://cronikeys.com/dkc2/index.php?title=DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing]
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*This is faster than the safe strat but slower than optimal. It can be more reliable if you struggle with Team Up Jump.
*[http://cronikeys.com/dkc2/index.php?title=DKC3_Tricks#Damage_Boosting Damage Boosting]
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*[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing]
==103%==
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*[http://dkcspeedruns.com/DKC3_Tricks#Damage_Boosting Damage Boosting]
{{#ev:youtube|sf6gPQedOgI|560||http://www.youtube.com/watch?v=sf6gPQedOgI}}
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 +
===Optimal===
 +
{{#ev:youtube|6dWb3cwV2I4|560||https://www.youtube.com/watch?v=6dWb3cwV2I4}}
 
Notes:
 
Notes:
*Bear coins count: 48
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*This is over 10 seconds faster than the old route.
*Be careful on the last bonus, you don't want to redo the whole stage :)
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*You can fail the [http://dkcspeedruns.com/DKC3_Tricks#Team_Up_Jump Team Up Jump] up to 9 times and still be faster than the old route, depending on how you fail.
 
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*At 0:10 is the HUAAAANG boost; a trick discovered by Final Fantasy Tactics router HUAAAANG.
 +
**The key is to do a small enough jump so you land at the top of the bee while he's still high enough.
 +
*The movement after HUAAAANG boost is important, as any other movement will require you to let go of the D-pad.
 +
*Make sure to grab the DK barrel at 0:15 if you're doing optimal Barbos and anticipate taking damage.
 +
*[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing]
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''MORE STRATS'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|t4IPZjpgVL4|560||https://www.youtube.com/watch?v=t4IPZjpgVL4}}
 +
Notes:
 +
*This jump is very precise. Any hesitation and Dixie won't make it
 +
*Find cues based on how consistently you can climb, roll, and jump from these ropes and ledge
 +
**[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing]
 +
*If your rope climbs looked different than what you're used, or if you bonked the ledge, definitely play it safe here
 +
*This saves around 0.60 seconds
  
 +
</div>
 +
</div>
  
  

Latest revision as of 01:51, 29 June 2022

Level Details
Game Donkey Kong Country 3
World name Razor Ridge
Level name Ropey Rumpus
Previous level Pot Hole Panic
Next level Barbos' Barrier

Difficulty:

  • Safe: 5/10
  • Morks Old Route: 7/10
  • Optimal: 8/10

Any%

Safe (No Damage Boost)

Notes:

Morks Old Route (Safe With Damage Boost)

Notes:

Optimal

Notes:

  • This is over 10 seconds faster than the old route.
  • You can fail the Team Up Jump up to 9 times and still be faster than the old route, depending on how you fail.
  • At 0:10 is the HUAAAANG boost; a trick discovered by Final Fantasy Tactics router HUAAAANG.
    • The key is to do a small enough jump so you land at the top of the bee while he's still high enough.
  • The movement after HUAAAANG boost is important, as any other movement will require you to let go of the D-pad.
  • Make sure to grab the DK barrel at 0:15 if you're doing optimal Barbos and anticipate taking damage.
  • Horizontal Rope Climbing

MORE STRATS

Notes:

  • This jump is very precise. Any hesitation and Dixie won't make it
  • Find cues based on how consistently you can climb, roll, and jump from these ropes and ledge
  • If your rope climbs looked different than what you're used, or if you bonked the ledge, definitely play it safe here
  • This saves around 0.60 seconds