Difference between revisions of "Ropey Rumpus"

From DKC Speedruns
Jump to: navigation, search
m (Keeping safe vids at the top per rest of wiki)
 
(8 intermediate revisions by 3 users not shown)
Line 7: Line 7:
 
| next = [[Barbos' Barrier]]
 
| next = [[Barbos' Barrier]]
 
}}
 
}}
Difficulty:<br>
+
Difficulty:
*Safe: 6/10
+
*Safe: 5/10
*Morks Old Route: 8/10
+
*Morks Old Route: 7/10
*Optimal: 9/10
+
*Optimal: 8/10
*103%: 7/10
 
  
 
==Any%==
 
==Any%==
Line 19: Line 18:
 
*[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing]
 
*[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing]
  
===Morks Old Route (with Damage Boost)===
+
===Morks Old Route (Safe With Damage Boost)===
 
{{#ev:youtube|ne-F7vQ0-xY|560||http://www.youtube.com/watch?v=ne-F7vQ0-xY}}
 
{{#ev:youtube|ne-F7vQ0-xY|560||http://www.youtube.com/watch?v=ne-F7vQ0-xY}}
 
Notes:
 
Notes:
Line 25: Line 24:
 
*[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing]
 
*[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing]
 
*[http://dkcspeedruns.com/DKC3_Tricks#Damage_Boosting Damage Boosting]
 
*[http://dkcspeedruns.com/DKC3_Tricks#Damage_Boosting Damage Boosting]
 
  
 
===Optimal===
 
===Optimal===
{{#ev:youtube|TeGNaXMh_yY|560||https://www.youtube.com/watch?v=TeGNaXMh_yY}}
+
{{#ev:youtube|6dWb3cwV2I4|560||https://www.youtube.com/watch?v=6dWb3cwV2I4}}
 
Notes:
 
Notes:
*This is 10 seconds faster than the old route.
+
*This is over 10 seconds faster than the old route.
 
*You can fail the [http://dkcspeedruns.com/DKC3_Tricks#Team_Up_Jump Team Up Jump] up to 9 times and still be faster than the old route, depending on how you fail.
 
*You can fail the [http://dkcspeedruns.com/DKC3_Tricks#Team_Up_Jump Team Up Jump] up to 9 times and still be faster than the old route, depending on how you fail.
*Grab the DK barrel at 0:15 if you anticipate taking damage vs Barbos.
+
*At 0:10 is the HUAAAANG boost; a trick discovered by Final Fantasy Tactics router HUAAAANG.
 +
**The key is to do a small enough jump so you land at the top of the bee while he's still high enough.
 +
*The movement after HUAAAANG boost is important, as any other movement will require you to let go of the D-pad.
 +
*Make sure to grab the DK barrel at 0:15 if you're doing optimal Barbos and anticipate taking damage.
 
*[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing]
 
*[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing]
  
==103%==
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
{{#ev:youtube|sf6gPQedOgI|560||http://www.youtube.com/watch?v=sf6gPQedOgI}}
+
'''MORE STRATS'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|t4IPZjpgVL4|560||https://www.youtube.com/watch?v=t4IPZjpgVL4}}
 
Notes:
 
Notes:
*Bear coins count: 48
+
*This jump is very precise. Any hesitation and Dixie won't make it
*Be careful on the last bonus, you don't want to redo the whole stage :)
+
*Find cues based on how consistently you can climb, roll, and jump from these ropes and ledge
 +
**[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing]
 +
*If your rope climbs looked different than what you're used, or if you bonked the ledge, definitely play it safe here
 +
*This saves around 0.60 seconds
 +
 
 +
</div>
 +
</div>
 +
 
  
  
 
[[Category:Ropey Rumpus]]
 
[[Category:Ropey Rumpus]]
 
[[Category:Razor Ridge]]
 
[[Category:Razor Ridge]]

Latest revision as of 01:51, 29 June 2022

Level Details
Game Donkey Kong Country 3
World name Razor Ridge
Level name Ropey Rumpus
Previous level Pot Hole Panic
Next level Barbos' Barrier

Difficulty:

  • Safe: 5/10
  • Morks Old Route: 7/10
  • Optimal: 8/10

Any%

Safe (No Damage Boost)

Notes:

Morks Old Route (Safe With Damage Boost)

Notes:

Optimal

Notes:

  • This is over 10 seconds faster than the old route.
  • You can fail the Team Up Jump up to 9 times and still be faster than the old route, depending on how you fail.
  • At 0:10 is the HUAAAANG boost; a trick discovered by Final Fantasy Tactics router HUAAAANG.
    • The key is to do a small enough jump so you land at the top of the bee while he's still high enough.
  • The movement after HUAAAANG boost is important, as any other movement will require you to let go of the D-pad.
  • Make sure to grab the DK barrel at 0:15 if you're doing optimal Barbos and anticipate taking damage.
  • Horizontal Rope Climbing

MORE STRATS

Notes:

  • This jump is very precise. Any hesitation and Dixie won't make it
  • Find cues based on how consistently you can climb, roll, and jump from these ropes and ledge
  • If your rope climbs looked different than what you're used, or if you bonked the ledge, definitely play it safe here
  • This saves around 0.60 seconds