Difference between revisions of "Ropey Rumpus"

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}}
 
}}
 
Difficulty:
 
Difficulty:
*Safe: 6/10
+
*Safe: 5/10
*Morks Old Route: 8/10
+
*Morks Old Route: 7/10
*Optimal: 9/10
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*Optimal: 8/10
  
 
==Any%==
 
==Any%==
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===Optimal===
 
===Optimal===
{{#ev:youtube|TeGNaXMh_yY|560||https://www.youtube.com/watch?v=TeGNaXMh_yY}}
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{{#ev:youtube|6dWb3cwV2I4|560||https://www.youtube.com/watch?v=6dWb3cwV2I4}}
 
Notes:
 
Notes:
*This is 10 seconds faster than the old route.
+
*This is over 10 seconds faster than the old route.
 
*You can fail the [http://dkcspeedruns.com/DKC3_Tricks#Team_Up_Jump Team Up Jump] up to 9 times and still be faster than the old route, depending on how you fail.
 
*You can fail the [http://dkcspeedruns.com/DKC3_Tricks#Team_Up_Jump Team Up Jump] up to 9 times and still be faster than the old route, depending on how you fail.
*Grab the DK barrel at 0:15 if you anticipate taking damage vs Barbos.
+
*At 0:10 is the HUAAAANG boost; a trick discovered by Final Fantasy Tactics router HUAAAANG.
 +
**The key is to do a small enough jump so you land at the top of the bee while he's still high enough.
 +
*The movement after HUAAAANG boost is important, as any other movement will require you to let go of the D-pad.
 +
*Make sure to grab the DK barrel at 0:15 if you're doing optimal Barbos and anticipate taking damage.
 
*[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing]
 
*[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing]
 +
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
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'''MORE STRATS'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|t4IPZjpgVL4|560||https://www.youtube.com/watch?v=t4IPZjpgVL4}}
 +
Notes:
 +
*This jump is very precise. Any hesitation and Dixie won't make it
 +
*Find cues based on how consistently you can climb, roll, and jump from these ropes and ledge
 +
**[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing]
 +
*If your rope climbs looked different than what you're used, or if you bonked the ledge, definitely play it safe here
 +
*This saves around 0.60 seconds
 +
 +
</div>
 +
</div>
  
  

Latest revision as of 01:51, 29 June 2022

Level Details
Game Donkey Kong Country 3
World name Razor Ridge
Level name Ropey Rumpus
Previous level Pot Hole Panic
Next level Barbos' Barrier

Difficulty:

  • Safe: 5/10
  • Morks Old Route: 7/10
  • Optimal: 8/10

Any%

Safe (No Damage Boost)

Notes:

Morks Old Route (Safe With Damage Boost)

Notes:

Optimal

Notes:

  • This is over 10 seconds faster than the old route.
  • You can fail the Team Up Jump up to 9 times and still be faster than the old route, depending on how you fail.
  • At 0:10 is the HUAAAANG boost; a trick discovered by Final Fantasy Tactics router HUAAAANG.
    • The key is to do a small enough jump so you land at the top of the bee while he's still high enough.
  • The movement after HUAAAANG boost is important, as any other movement will require you to let go of the D-pad.
  • Make sure to grab the DK barrel at 0:15 if you're doing optimal Barbos and anticipate taking damage.
  • Horizontal Rope Climbing

MORE STRATS

Notes:

  • This jump is very precise. Any hesitation and Dixie won't make it
  • Find cues based on how consistently you can climb, roll, and jump from these ropes and ledge
  • If your rope climbs looked different than what you're used, or if you bonked the ledge, definitely play it safe here
  • This saves around 0.60 seconds