Difference between revisions of "Ropey Rumpus"
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*Make sure to grab the DK barrel at 0:15 if you're doing optimal Barbos and anticipate taking damage. | *Make sure to grab the DK barrel at 0:15 if you're doing optimal Barbos and anticipate taking damage. | ||
*[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing] | *[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing] | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | ||
+ | '''MORE STRATS''' | ||
+ | <div class="mw-collapsible-content">{{#ev:youtube|t4IPZjpgVL4|560||https://www.youtube.com/watch?v=t4IPZjpgVL4}} | ||
+ | Notes: | ||
+ | *This jump is very precise. Any hesitation and Dixie won't make it | ||
+ | *Find cues based on how consistently you can climb, roll, and jump from these ropes and ledge | ||
+ | **[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing] | ||
+ | *If your rope climbs looked different than what you're used, or if you bonked the ledge, definitely play it safe here | ||
+ | *This saves around 0.60 seconds | ||
+ | |||
+ | </div> | ||
+ | </div> | ||
Latest revision as of 01:51, 29 June 2022
Game | Donkey Kong Country 3 |
---|---|
World name | Razor Ridge |
Level name | Ropey Rumpus |
Previous level | Pot Hole Panic |
Next level | Barbos' Barrier |
Difficulty:
- Safe: 5/10
- Morks Old Route: 7/10
- Optimal: 8/10
Any%
Safe (No Damage Boost)
Notes:
Morks Old Route (Safe With Damage Boost)
Notes:
- This is faster than the safe strat but slower than optimal. It can be more reliable if you struggle with Team Up Jump.
- Horizontal Rope Climbing
- Damage Boosting
Optimal
Notes:
- This is over 10 seconds faster than the old route.
- You can fail the Team Up Jump up to 9 times and still be faster than the old route, depending on how you fail.
- At 0:10 is the HUAAAANG boost; a trick discovered by Final Fantasy Tactics router HUAAAANG.
- The key is to do a small enough jump so you land at the top of the bee while he's still high enough.
- The movement after HUAAAANG boost is important, as any other movement will require you to let go of the D-pad.
- Make sure to grab the DK barrel at 0:15 if you're doing optimal Barbos and anticipate taking damage.
- Horizontal Rope Climbing
MORE STRATS
Notes:
- This jump is very precise. Any hesitation and Dixie won't make it
- Find cues based on how consistently you can climb, roll, and jump from these ropes and ledge
- If your rope climbs looked different than what you're used, or if you bonked the ledge, definitely play it safe here
- This saves around 0.60 seconds