Difference between revisions of "Ropey Rumpus"
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Difficulty: | Difficulty: | ||
− | *Safe: | + | *Safe: 5/10 |
− | *Morks Old Route: | + | *Morks Old Route: 7/10 |
− | *Optimal: | + | *Optimal: 8/10 |
==Any%== | ==Any%== |
Revision as of 21:37, 8 December 2017
Game | Donkey Kong Country 3 |
---|---|
World name | Razor Ridge |
Level name | Ropey Rumpus |
Previous level | Pot Hole Panic |
Next level | Barbos' Barrier |
Difficulty:
- Safe: 5/10
- Morks Old Route: 7/10
- Optimal: 8/10
Any%
Safe (No Damage Boost)
Notes:
Morks Old Route (Safe With Damage Boost)
Notes:
- This is faster than the safe strat but slower than optimal. It can be more reliable if you struggle with Team Up Jump.
- Horizontal Rope Climbing
- Damage Boosting
Optimal
Notes:
- This is over 10 seconds faster than the old route.
- You can fail the Team Up Jump up to 9 times and still be faster than the old route, depending on how you fail.
- At 0:10 is the HUAAAANG boost; a trick discovered by Final Fantasy Tactics router HUAAAANG.
- The key is to do a small enough jump so you land at the top of the bee while he's still high enough.
- The movement after HUAAAANG boost is important, as any other movement will require you to let go of the D-pad.
- Make sure to grab the DK barrel at 0:15 if you're doing optimal Barbos and anticipate taking damage.
- Horizontal Rope Climbing