Difference between revisions of "Ropey Rumpus"
(Figured optimal strats should go on top) |
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| next = [[Barbos' Barrier]] | | next = [[Barbos' Barrier]] | ||
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− | Difficulty: | + | Difficulty: |
− | + | *Safe: 5/10 | |
− | Morks Old Route : | + | *Morks Old Route: 7/10 |
− | + | *Optimal: 8/10 | |
− | + | ||
− | |||
==Any%== | ==Any%== | ||
− | + | ===Safe (No Damage Boost)=== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ===Safe | ||
{{#ev:youtube|JvfTMSrUofs|560||http://www.youtube.com/watch?v=JvfTMSrUofs}} | {{#ev:youtube|JvfTMSrUofs|560||http://www.youtube.com/watch?v=JvfTMSrUofs}} | ||
Notes: | Notes: | ||
*[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing] | *[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing] | ||
− | + | ||
− | ===Morks Old Route=== | + | ===Morks Old Route (Safe With Damage Boost)=== |
{{#ev:youtube|ne-F7vQ0-xY|560||http://www.youtube.com/watch?v=ne-F7vQ0-xY}} | {{#ev:youtube|ne-F7vQ0-xY|560||http://www.youtube.com/watch?v=ne-F7vQ0-xY}} | ||
Notes: | Notes: | ||
− | *This is faster than the safe | + | *This is faster than the safe strat but slower than optimal. It can be more reliable if you struggle with Team Up Jump. |
*[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing] | *[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing] | ||
*[http://dkcspeedruns.com/DKC3_Tricks#Damage_Boosting Damage Boosting] | *[http://dkcspeedruns.com/DKC3_Tricks#Damage_Boosting Damage Boosting] | ||
− | + | ||
− | == | + | ===Optimal=== |
− | {{#ev:youtube| | + | {{#ev:youtube|6dWb3cwV2I4|560||https://www.youtube.com/watch?v=6dWb3cwV2I4}} |
Notes: | Notes: | ||
− | * | + | *This is over 10 seconds faster than the old route. |
− | * | + | *You can fail the [http://dkcspeedruns.com/DKC3_Tricks#Team_Up_Jump Team Up Jump] up to 9 times and still be faster than the old route, depending on how you fail. |
− | + | *At 0:10 is the HUAAAANG boost; a trick discovered by Final Fantasy Tactics router HUAAAANG. | |
+ | **The key is to do a small enough jump so you land at the top of the bee while he's still high enough. | ||
+ | *The movement after HUAAAANG boost is important, as any other movement will require you to let go of the D-pad. | ||
+ | *Make sure to grab the DK barrel at 0:15 if you're doing optimal Barbos and anticipate taking damage. | ||
+ | *[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing] | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | ||
+ | '''MORE STRATS''' | ||
+ | <div class="mw-collapsible-content">{{#ev:youtube|t4IPZjpgVL4|560||https://www.youtube.com/watch?v=t4IPZjpgVL4}} | ||
+ | Notes: | ||
+ | *This jump is very precise. Any hesitation and Dixie won't make it | ||
+ | *Find cues based on how consistently you can climb, roll, and jump from these ropes and ledge | ||
+ | **[http://dkcspeedruns.com/DKC3_Tricks#Horizontal_Rope_Climbing Horizontal Rope Climbing] | ||
+ | *If your rope climbs looked different than what you're used, or if you bonked the ledge, definitely play it safe here | ||
+ | *This saves around 0.60 seconds | ||
+ | </div> | ||
+ | </div> | ||
Latest revision as of 01:51, 29 June 2022
Game | Donkey Kong Country 3 |
---|---|
World name | Razor Ridge |
Level name | Ropey Rumpus |
Previous level | Pot Hole Panic |
Next level | Barbos' Barrier |
Difficulty:
- Safe: 5/10
- Morks Old Route: 7/10
- Optimal: 8/10
Any%
Safe (No Damage Boost)
Notes:
Morks Old Route (Safe With Damage Boost)
Notes:
- This is faster than the safe strat but slower than optimal. It can be more reliable if you struggle with Team Up Jump.
- Horizontal Rope Climbing
- Damage Boosting
Optimal
Notes:
- This is over 10 seconds faster than the old route.
- You can fail the Team Up Jump up to 9 times and still be faster than the old route, depending on how you fail.
- At 0:10 is the HUAAAANG boost; a trick discovered by Final Fantasy Tactics router HUAAAANG.
- The key is to do a small enough jump so you land at the top of the bee while he's still high enough.
- The movement after HUAAAANG boost is important, as any other movement will require you to let go of the D-pad.
- Make sure to grab the DK barrel at 0:15 if you're doing optimal Barbos and anticipate taking damage.
- Horizontal Rope Climbing
MORE STRATS
Notes:
- This jump is very precise. Any hesitation and Dixie won't make it
- Find cues based on how consistently you can climb, roll, and jump from these ropes and ledge
- If your rope climbs looked different than what you're used, or if you bonked the ledge, definitely play it safe here
- This saves around 0.60 seconds