Difference between revisions of "Ropey Rumpus"

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(Optimal)
m (Optimal)
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{{#ev:youtube|6dWb3cwV2I4|560||https://www.youtube.com/watch?v=6dWb3cwV2I4}}
 
{{#ev:youtube|6dWb3cwV2I4|560||https://www.youtube.com/watch?v=6dWb3cwV2I4}}
 
Notes:
 
Notes:
*This is 10 seconds faster than the old route.
+
*This is over 10 seconds faster than the old route.
 
*You can fail the [http://dkcspeedruns.com/DKC3_Tricks#Team_Up_Jump Team Up Jump] up to 9 times and still be faster than the old route, depending on how you fail.
 
*You can fail the [http://dkcspeedruns.com/DKC3_Tricks#Team_Up_Jump Team Up Jump] up to 9 times and still be faster than the old route, depending on how you fail.
 
*At 0:10 is the HUAAAANG boost; a trick discovered by Final Fantasy Tactics router HUAAAANG.
 
*At 0:10 is the HUAAAANG boost; a trick discovered by Final Fantasy Tactics router HUAAAANG.

Revision as of 00:25, 8 May 2017

Level Details
Game Donkey Kong Country 3
World name Razor Ridge
Level name Ropey Rumpus
Previous level Pot Hole Panic
Next level Barbos' Barrier

Difficulty:

  • Safe: 6/10
  • Morks Old Route: 8/10
  • Optimal: 9/10

Any%

Safe (No Damage Boost)

Notes:

Morks Old Route (Safe With Damage Boost)

Notes:

Optimal

Notes:

  • This is over 10 seconds faster than the old route.
  • You can fail the Team Up Jump up to 9 times and still be faster than the old route, depending on how you fail.
  • At 0:10 is the HUAAAANG boost; a trick discovered by Final Fantasy Tactics router HUAAAANG.
    • The key is to do a small enough jump so you land at the top of the bee while he's still high enough.
  • The movement after HUAAAANG boost is important, as any other movement will require you to let go of the D-pad.
  • Make sure to grab the DK barrel at 0:15 if you're doing optimal Barbos and anticipate taking damage.
  • Horizontal Rope Climbing