Ropey Rumpus
Game | Donkey Kong Country 3 |
---|---|
World name | Razor Ridge |
Level name | Ropey Rumpus |
Previous level | Pot Hole Panic |
Next level | Barbos' Barrier |
Difficulty:
- Safe: 5/10
- Morks Old Route: 7/10
- Optimal: 8/10
Any%
Safe (No Damage Boost)
Notes:
Morks Old Route (Safe With Damage Boost)
Notes:
- This is faster than the safe strat but slower than optimal. It can be more reliable if you struggle with Team Up Jump.
- Horizontal Rope Climbing
- Damage Boosting
Optimal
Notes:
- This is over 10 seconds faster than the old route.
- You can fail the Team Up Jump up to 9 times and still be faster than the old route, depending on how you fail.
- At 0:10 is the HUAAAANG boost; a trick discovered by Final Fantasy Tactics router HUAAAANG.
- The key is to do a small enough jump so you land at the top of the bee while he's still high enough.
- The movement after HUAAAANG boost is important, as any other movement will require you to let go of the D-pad.
- Make sure to grab the DK barrel at 0:15 if you're doing optimal Barbos and anticipate taking damage.
- Horizontal Rope Climbing
MORE STRATS
Notes:
- This jump is very precise. If you hesitate at all you won't make it
- Find cues based on how consistently you can climb these horizontal ropes, as well as the roll and jump from the top ledge
- If your rope climbs looked different than what you're used, or if you bonked the ledge, definitely play it safe here
- This saves around 0.60 seconds