Difference between revisions of "Skidda's Row 103"

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(Dixie Route)
 
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===Optimal===
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{{Infobox level
{{#ev:youtube|hmvoOAch8xg|560||https://www.youtube.com/watch?v=hmvoOAch8xg}}
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| image = Skiddas Row.png
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| game = Donkey Kong Country 3
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| world_name = [[Lake Orangatanga]]
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| level_name = Skidda's Row
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| previous = [[Tidal Trouble 103]]
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| next = [[Murky Mill 103]]
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}}
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===Optimal - Dixie in front===
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{{#ev:youtube|vBx8zMcYHbs|560||https://www.youtube.com/watch?v=vBx8zMcYHbs}}
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'''Notes'''
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*Bear coin count: 8
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*[http://dkcspeedruns.com/DKC3_Tricks#Krimp_Just_Defend Just Defend]
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*If you have trouble with the Just Defend, there are some alternatives listed below.
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*Having Dixie in front in this stage is optimal when going for 1 entry Murky Mill. If you left Tidal Trouble with solo Dixie, it is faster to remain solo Dixie throughout this stage.
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*At the start of the level or after bonuses, it's faster to start moving with a jump rather than a roll because snow physics make you accelerate slower.
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*In the first bonus, the second roll (0:24) can be hard to pull off without slowing down or wiggling beforehand.
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*Doing a full jump at 0:45 makes it easier to get a roll after landing on the roof.
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*This level is surprisingly hard to perform optimally, snow + ledges are a bad combo.
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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
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'''2ND BONUS ENTRY ALTERNATIVE'''
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<div class="mw-collapsible-content">{{#ev:youtube|eAep_2zZVW8|560||https://youtu.be/eAep_2zZVW8}}
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'''Notes'''
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*By starting a hover after the peak of a jump, you can buffer a roll upon landing. This can make entering the second bonus easier.
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</div>
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</div>
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===Optimal - Kiddy in front===
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{{#ev:youtube|HLA_xcAq7JM|560||https://youtu.be/https://youtu.be/HLA_xcAq7JM}}
 
'''Notes'''
 
'''Notes'''
*Bear coins count: 8
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*Bear coin count: 8
*If you miss the first bear coin, don't worry, there is plenty of back up!
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*[http://dkcspeedruns.com/DKC3_Tricks#Krimp_Just_Defend Just Defend]
*Rolling into the Skiddas on the house at the second bonus can be tough, especially with Dixie.
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*If you have trouble with the Just Defend, there are some alternatives listed below.
 +
*The first roll in the first bonus is rather precise. Try to do a small jump at the start and buffer the roll. A safer alternative is to jump out of the roll through the first Kremling almost instantly and jump on the second Kremling instead.
 +
*Having Kiddy in front in this stage is optimal when going for 2 entry Murky Mill. Make sure to pick up Dixie at 0:39 for Murky Mill.
 +
*Getting a big roll after rolling through the two Skiddas at 1:10 is hard. To get this roll, make sure to start the previous roll (at 1:07) a little past the start of the slope and try to jump out of this roll as late as possible. If you get a smaller roll at 1:10, the next roll will not be able to go through both Skiddas, so make sure to jump over the second Skidda in this case.
  
===Dixie Route===
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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
{{#ev:youtube|vBx8zMcYHbs|560||https://www.youtube.com/watch?v=vBx8zMcYHbs}}
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'''FIRST BEAR COIN ALTERNATIVES'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|WjWAkbx2Z-s|560||https://youtu.be/WjWAkbx2Z-s}}
 
'''Notes'''
 
'''Notes'''
*At the start of the level or after bonuses, it's faster to start moving with a jump rather than a roll because snow.
+
*Both methods also work with Dixie.
*A new version of Tidal Trouble ends with Dixie in front.
+
*The second method is about 0.5 seconds faster than the first, but it is easier to miss the bear coin. If you do miss this bear coin, make sure to pick up a backup coin later.
*At 0:05 you're able to kill the guy with a Just Defend, see Tricks for more info.
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</div>
*Doing a full jump at 00:45 makes it easier to get a roll after landing on the roof.
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</div>
*This level is surprisingly hard to perform optimally, snow+ledges are a bad combo.
 

Latest revision as of 13:07, 12 September 2022

Level Details
Game Donkey Kong Country 3
World name Lake Orangatanga
Level name Skidda's Row
Previous level Tidal Trouble 103
Next level Murky Mill 103

Optimal - Dixie in front

Notes

  • Bear coin count: 8
  • Just Defend
  • If you have trouble with the Just Defend, there are some alternatives listed below.
  • Having Dixie in front in this stage is optimal when going for 1 entry Murky Mill. If you left Tidal Trouble with solo Dixie, it is faster to remain solo Dixie throughout this stage.
  • At the start of the level or after bonuses, it's faster to start moving with a jump rather than a roll because snow physics make you accelerate slower.
  • In the first bonus, the second roll (0:24) can be hard to pull off without slowing down or wiggling beforehand.
  • Doing a full jump at 0:45 makes it easier to get a roll after landing on the roof.
  • This level is surprisingly hard to perform optimally, snow + ledges are a bad combo.

2ND BONUS ENTRY ALTERNATIVE

Notes

  • By starting a hover after the peak of a jump, you can buffer a roll upon landing. This can make entering the second bonus easier.

Optimal - Kiddy in front

Notes

  • Bear coin count: 8
  • Just Defend
  • If you have trouble with the Just Defend, there are some alternatives listed below.
  • The first roll in the first bonus is rather precise. Try to do a small jump at the start and buffer the roll. A safer alternative is to jump out of the roll through the first Kremling almost instantly and jump on the second Kremling instead.
  • Having Kiddy in front in this stage is optimal when going for 2 entry Murky Mill. Make sure to pick up Dixie at 0:39 for Murky Mill.
  • Getting a big roll after rolling through the two Skiddas at 1:10 is hard. To get this roll, make sure to start the previous roll (at 1:07) a little past the start of the slope and try to jump out of this roll as late as possible. If you get a smaller roll at 1:10, the next roll will not be able to go through both Skiddas, so make sure to jump over the second Skidda in this case.

FIRST BEAR COIN ALTERNATIVES

Notes

  • Both methods also work with Dixie.
  • The second method is about 0.5 seconds faster than the first, but it is easier to miss the bear coin. If you do miss this bear coin, make sure to pick up a backup coin later.