Difference between revisions of "Skidda's Row 103"

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| next = [[Murky Mill 103]]
 
| next = [[Murky Mill 103]]
 
}}
 
}}
===Optimal===
+
===Optimal - Kiddy in front===
 
{{#ev:youtube|hmvoOAch8xg|560||https://www.youtube.com/watch?v=hmvoOAch8xg}}
 
{{#ev:youtube|hmvoOAch8xg|560||https://www.youtube.com/watch?v=hmvoOAch8xg}}
 
'''Notes'''
 
'''Notes'''
 
*Bear coins count: 8
 
*Bear coins count: 8
 +
*[http://dkcspeedruns.com/DKC3_Tricks#Krimp_Just_Defend Just Defend]
 
*If you miss the first bear coin, don't worry, there is plenty of back up!
 
*If you miss the first bear coin, don't worry, there is plenty of back up!
 
*Rolling into the Skiddas on the house at the second bonus can be tough, especially with Dixie.
 
*Rolling into the Skiddas on the house at the second bonus can be tough, especially with Dixie.
  
===Dixie Route===
+
===Optimal - Dixie in front===
 
{{#ev:youtube|vBx8zMcYHbs|560||https://www.youtube.com/watch?v=vBx8zMcYHbs}}
 
{{#ev:youtube|vBx8zMcYHbs|560||https://www.youtube.com/watch?v=vBx8zMcYHbs}}
 
'''Notes'''
 
'''Notes'''
*At the start of the level or after bonuses, it's faster to start moving with a jump rather than a roll because snow.
+
*Bear coins count: 8
*A new version of Tidal Trouble ends with Dixie in front.
+
*[http://dkcspeedruns.com/DKC3_Tricks#Krimp_Just_Defend Just Defend]
*At 0:05 you're able to kill the guy with a Just Defend, see Tricks for more info.
+
*Having Dixie in front from Tidal Trouble until Murky Mill is faster, but slightly more difficult. If you're solo Dixie after Tidal Trouble, remain solo Dixie throughout this stage.
 +
*At the start of the level or after bonuses, it's faster to start moving with a jump rather than a roll because snow physics make you accelerate slower.
 +
*In the first bonus, the second roll (0:24) can be hard to pull off without slowing down or wiggling beforehand.
 
*Doing a full jump at 00:45 makes it easier to get a roll after landing on the roof.
 
*Doing a full jump at 00:45 makes it easier to get a roll after landing on the roof.
 
*This level is surprisingly hard to perform optimally, snow+ledges are a bad combo.
 
*This level is surprisingly hard to perform optimally, snow+ledges are a bad combo.
 +
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''2ND BONUS ENTRY ALTERNATIVE'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|_0TNG6ChBWk|560||https://youtu.be/_0TNG6ChBWk}}
 +
'''Notes'''
 +
*Hovering and holding Y upon landing can get you an instant roll if executed correctly (as shown in the video), potentially making entering the second bonus easier.
 +
</div>
 +
</div>

Revision as of 22:40, 10 April 2020

Level Details
Game Donkey Kong Country 3
World name Lake Orangatanga
Level name Skidda's Row
Previous level Tidal Trouble 103
Next level Murky Mill 103

Optimal - Kiddy in front

Notes

  • Bear coins count: 8
  • Just Defend
  • If you miss the first bear coin, don't worry, there is plenty of back up!
  • Rolling into the Skiddas on the house at the second bonus can be tough, especially with Dixie.

Optimal - Dixie in front

Notes

  • Bear coins count: 8
  • Just Defend
  • Having Dixie in front from Tidal Trouble until Murky Mill is faster, but slightly more difficult. If you're solo Dixie after Tidal Trouble, remain solo Dixie throughout this stage.
  • At the start of the level or after bonuses, it's faster to start moving with a jump rather than a roll because snow physics make you accelerate slower.
  • In the first bonus, the second roll (0:24) can be hard to pull off without slowing down or wiggling beforehand.
  • Doing a full jump at 00:45 makes it easier to get a roll after landing on the roof.
  • This level is surprisingly hard to perform optimally, snow+ledges are a bad combo.

2ND BONUS ENTRY ALTERNATIVE

Notes

  • Hovering and holding Y upon landing can get you an instant roll if executed correctly (as shown in the video), potentially making entering the second bonus easier.