Difference between revisions of "Skidda's Row 103"
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===Optimal - Dixie in front=== | ===Optimal - Dixie in front=== | ||
{{#ev:youtube|vBx8zMcYHbs|560||https://www.youtube.com/watch?v=vBx8zMcYHbs}} | {{#ev:youtube|vBx8zMcYHbs|560||https://www.youtube.com/watch?v=vBx8zMcYHbs}} | ||
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+ | ===Optimal - Kiddy in front=== | ||
+ | {{#ev:youtube|hmvoOAch8xg|560||https://www.youtube.com/watch?v=hmvoOAch8xg}} | ||
+ | '''Notes''' | ||
+ | *Bear coins count: 8 | ||
+ | *If you miss the first bear coin, don't worry, there is plenty of back up! | ||
+ | *If you're solo Kiddy upon entering this stage, pick up the DK barrel at 0:40 to get Dixie back for Murky Mill. |
Revision as of 23:09, 10 April 2020
Game | Donkey Kong Country 3 |
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World name | Lake Orangatanga |
Level name | Skidda's Row |
Previous level | Tidal Trouble 103 |
Next level | Murky Mill 103 |
Optimal - Dixie in front
Notes
- Bear coins count: 8
- Just Defend
- Having Dixie in front from Tidal Trouble until Murky Mill is faster, but slightly more difficult. If you're solo Dixie after Tidal Trouble, remain solo Dixie throughout this stage.
- At the start of the level or after bonuses, it's faster to start moving with a jump rather than a roll because snow physics make you accelerate slower.
- In the first bonus, the second roll (0:24) can be hard to pull off without slowing down or wiggling beforehand.
- Doing a full jump at 00:45 makes it easier to get a roll after landing on the roof.
- This level is surprisingly hard to perform optimally, snow+ledges are a bad combo.
2ND BONUS ENTRY ALTERNATIVE
Notes
- Hovering and holding Y upon landing can get you an instant roll if executed correctly (as shown in the video), potentially making entering the second bonus easier.
Optimal - Kiddy in front
Notes
- Bear coins count: 8
- If you miss the first bear coin, don't worry, there is plenty of back up!
- If you're solo Kiddy upon entering this stage, pick up the DK barrel at 0:40 to get Dixie back for Murky Mill.