Difference between revisions of "Tanked Up Trouble"
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{{#ev:youtube|v1yyS8YZSwA|560||This route is the slowest, as it has no jumprolls. To do this level faster, learn one of the jumprolls below.}} | {{#ev:youtube|v1yyS8YZSwA|560||This route is the slowest, as it has no jumprolls. To do this level faster, learn one of the jumprolls below.}} | ||
− | {{#ev:youtube|SFQurvp6TiU|560||A cool extended roll to go for if you are not using any jumprolls!}} | + | {{#ev:youtube|SFQurvp6TiU|560||A cool extended roll to go for if you are not using any jumprolls! This is the hardest extended roll in the game.}} |
==Jumprolls== | ==Jumprolls== |
Revision as of 03:12, 12 March 2016
Game | Donkey Kong Country |
---|---|
World name | Chimp Caverns |
Level name | Tanked Up Trouble |
Previous level | Boss Dumb Drum |
Next level | Manic Mincers |
Contents
All Stages
No Roll
Jumprolls
Krem TuT (Most Optimal)
Krem TuT
Notes:
- This setup if done properly yields the correct height needed to make it over the bees consistently with a lenient window
- If you die to the barrel, you started the jumproll set-up too late.
Bird TuT (Less Optimal)
Bird TuT
Notes:
- This is 12 seconds slower then Krem Tut
- It is recommended to not go for Krem Tut and to just go for bird tut until you have a good knowledge of the game, and around a low 35. Going up against a pb with jumprolls suck, so try to delay it as long as you can and work on your movement and platforming instead. It is possible to get a low 34 without any jumprolls. Eventually it will be a requirement of pbing to nail one of these tricks, most RTA's die in this stage.
101%
Coming soon!