Difference between revisions of "Tanked Up Trouble"

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Difficulty:
 
Difficulty:
*No Roll: 1/10
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*Safe: 1/10
*Cool Extendo: 8/10
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*Bird TuT: 6/10
*Krem Tut: 10/10
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*Krem TuT: 10/10
*Bird Tut: 6/10
 
=All Stages=
 
==No Roll==
 
{{#ev:youtube|v1yyS8YZSwA|560||This route is the slowest, as it has no jumprolls. To do this level faster, learn one of the jumprolls below.}}
 
  
{{#ev:youtube|SFQurvp6TiU|560||A cool extended roll to go for if you are not using any jumprolls! This is the hardest extended roll in the game.}}
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==All Stages==
 +
===Safe (No Jumproll)===
 +
{{#ev:youtube|v1yyS8YZSwA|560||}}
 +
Notes:
 +
*This route is the slowest, as it has no jumprolls. To do this level faster, learn one of the jumprolls below.
  
==Jumprolls==
+
===Optimal (Bird TuT)===
<div class="toccolours mw-collapsible mw-collapsed" style="width:700px">
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{{#ev:youtube|Un-fg4xFffY|560||}}
'''Krem TuT (Most Optimal)'''
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Notes:
<div class="mw-collapsible-content">
+
*This is 12 seconds slower then Krem Tut
'''Krem TuT'''{{#ev:youtube|-QakXq8GsUg|560||Don't choke}}
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*It is recommended to not go for Krem Tut and to just go for bird tut until you have a good knowledge of the game, and around a low 35. Going up against a personal best with jumprolls suck, so try to delay it as long as you can and work on your movement and platforming instead. It is possible to get a low 34 without any jumprolls. Eventually it will be a requirement to nail one of these tricks, most real-time (RTA) runs die in this stage.
 +
 
 +
===Optimal (Krem TuT)===
 +
{{#ev:youtube|-QakXq8GsUg|560||Don't choke}}
 
Notes:
 
Notes:
 
*This setup if done properly yields the correct height needed to make it over the bees consistently with a lenient window
 
*This setup if done properly yields the correct height needed to make it over the bees consistently with a lenient window
 
*If you die to the barrel, you started the jumproll set-up too late.
 
*If you die to the barrel, you started the jumproll set-up too late.
</div>
 
</div>
 
  
 +
<br/>
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:700px">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:700px">
'''Bird TuT (Less Optimal)'''
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'''More Strats (Cool Extendo)'''
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
'''Bird TuT''' {{#ev:youtube|Un-fg4xFffY|560||rip 12 seconds}}
+
{{#ev:youtube|SFQurvp6TiU|560||}}
 
Notes:
 
Notes:
*This is 12 seconds slower then Krem Tut
+
*A cool extended roll to go for if you are not using any jumprolls! This is the hardest extended roll in the game.
*It is recommended to not go for Krem Tut and to just go for bird tut until you have a good knowledge of the game, and around a low 35. Going up against a pb with jumprolls suck, so try to delay it as long as you can and work on your movement and platforming instead. It is possible to get a low 34 without any jumprolls. Eventually it will be a requirement of pbing to nail one of these tricks, most RTA's die in this stage.
 
 
</div>
 
</div>
 
</div>
 
</div>
  
=101%=
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==101%==
  
 
Coming soon!
 
Coming soon!

Revision as of 03:41, 12 March 2016

Level Details
Game Donkey Kong Country
World name Chimp Caverns
Level name Tanked Up Trouble
Previous level Boss Dumb Drum
Next level Manic Mincers

Difficulty:

  • Safe: 1/10
  • Bird TuT: 6/10
  • Krem TuT: 10/10

All Stages

Safe (No Jumproll)

Notes:

  • This route is the slowest, as it has no jumprolls. To do this level faster, learn one of the jumprolls below.

Optimal (Bird TuT)

Notes:

  • This is 12 seconds slower then Krem Tut
  • It is recommended to not go for Krem Tut and to just go for bird tut until you have a good knowledge of the game, and around a low 35. Going up against a personal best with jumprolls suck, so try to delay it as long as you can and work on your movement and platforming instead. It is possible to get a low 34 without any jumprolls. Eventually it will be a requirement to nail one of these tricks, most real-time (RTA) runs die in this stage.

Optimal (Krem TuT)

Don't choke

Notes:

  • This setup if done properly yields the correct height needed to make it over the bees consistently with a lenient window
  • If you die to the barrel, you started the jumproll set-up too late.


More Strats (Cool Extendo)

Notes:

  • A cool extended roll to go for if you are not using any jumprolls! This is the hardest extended roll in the game.

101%

Coming soon!