Difference between revisions of "Tanked Up Trouble"
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*This route is the slowest, as it has no jumprolls. To do this level faster, learn one of the jumprolls below. | *This route is the slowest, as it has no jumprolls. To do this level faster, learn one of the jumprolls below. | ||
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+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:700px"> | ||
+ | '''More Strats (Cool Extendo)''' | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {{#ev:youtube|SFQurvp6TiU|560||}} | ||
+ | Notes: | ||
+ | *A cool extended roll to go for if you are not using any jumprolls! This is the hardest extended roll in the game. | ||
+ | </div> | ||
+ | </div> | ||
===Optimal (Bird TuT)=== | ===Optimal (Bird TuT)=== | ||
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*This setup if done properly yields the correct height needed to make it over the bees consistently with a lenient window | *This setup if done properly yields the correct height needed to make it over the bees consistently with a lenient window | ||
− | *If you die to the barrel, you started the jumproll set-up too late | + | *If you die to the barrel, you started the jumproll set-up too late! |
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==101%== | ==101%== | ||
Coming soon! | Coming soon! |
Revision as of 03:42, 12 March 2016
Game | Donkey Kong Country |
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World name | Chimp Caverns |
Level name | Tanked Up Trouble |
Previous level | Boss Dumb Drum |
Next level | Manic Mincers |
Difficulty:
- Safe: 1/10
- Bird TuT: 6/10
- Krem TuT: 10/10
All Stages
Safe (No Jumproll)
Notes:
- This route is the slowest, as it has no jumprolls. To do this level faster, learn one of the jumprolls below.
More Strats (Cool Extendo)
Notes:
- A cool extended roll to go for if you are not using any jumprolls! This is the hardest extended roll in the game.
Optimal (Bird TuT)
Notes:
- This is 12 seconds slower then Krem Tut
- It is recommended to not go for Krem Tut and to just go for bird tut until you have a good knowledge of the game, and around a low 35. Going up against a personal best with jumprolls suck, so try to delay it as long as you can and work on your movement and platforming instead. It is possible to get a low 34 without any jumprolls. Eventually it will be a requirement to nail one of these tricks, most real-time (RTA) runs die in this stage.
Optimal (Krem TuT)
Notes:
- This setup if done properly yields the correct height needed to make it over the bees consistently with a lenient window
- If you die to the barrel, you started the jumproll set-up too late!
101%
Coming soon!