Difference between revisions of "Tanked Up Trouble"
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− | *This is 12 seconds slower then Krem | + | *This is 12 seconds slower then Krem TuT |
*It is recommended to not go for Krem Tut and to just go for bird tut until you have a good knowledge of the game, and around a low 35. Going up against a personal best with jumprolls suck, so try to delay it as long as you can and work on your movement and platforming instead. It is possible to get a low 34 without any jumprolls. Eventually it will be a requirement to nail one of these tricks, most real-time (RTA) runs die in this stage. | *It is recommended to not go for Krem Tut and to just go for bird tut until you have a good knowledge of the game, and around a low 35. Going up against a personal best with jumprolls suck, so try to delay it as long as you can and work on your movement and platforming instead. It is possible to get a low 34 without any jumprolls. Eventually it will be a requirement to nail one of these tricks, most real-time (RTA) runs die in this stage. | ||
Revision as of 03:48, 12 March 2016
Game | Donkey Kong Country |
---|---|
World name | Chimp Caverns |
Level name | Tanked Up Trouble |
Previous level | Boss Dumb Drum |
Next level | Manic Mincers |
Difficulty:
- Safe: 1/10
- Bird TuT: 6/10
- Krem TuT: 10/10
All Stages
Safe (No Jumproll)
Notes:
- This route is the slowest, as it has no jumprolls. To do this level faster, learn one of the jumprolls below.
More Strats (Cool Extendo)
Notes:
- A cool extended roll to go for if you are not using any jumprolls! This is the hardest extended roll in the game.
Optimal (Bird TuT)
Notes:
- This is 12 seconds slower then Krem TuT
- It is recommended to not go for Krem Tut and to just go for bird tut until you have a good knowledge of the game, and around a low 35. Going up against a personal best with jumprolls suck, so try to delay it as long as you can and work on your movement and platforming instead. It is possible to get a low 34 without any jumprolls. Eventually it will be a requirement to nail one of these tricks, most real-time (RTA) runs die in this stage.
Optimal (Krem TuT)
Notes:
- This setup if done properly yields the correct height needed to make it over the bees consistently with a lenient window
- If you die to the barrel, you started the jumproll set-up too late!
101%
Coming soon!