Difference between revisions of "Tanked Up Trouble"

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(Bird TuT Alternative)
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*It is recommended to not go for Krem Tut and to just go for bird tut until you have a good knowledge of the game, and around a low 35. Going up against a personal best with jumprolls suck, so try to delay it as long as you can and work on your movement and platforming instead. It is possible to get a low 34 without any jumprolls. Eventually it will be a requirement to nail one of these tricks, most real-time (RTA) runs die in this stage.
 
*It is recommended to not go for Krem Tut and to just go for bird tut until you have a good knowledge of the game, and around a low 35. Going up against a personal best with jumprolls suck, so try to delay it as long as you can and work on your movement and platforming instead. It is possible to get a low 34 without any jumprolls. Eventually it will be a requirement to nail one of these tricks, most real-time (RTA) runs die in this stage.
  
===Bird TuT Alternative===
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===Tompa Bird-TuT Setup===
 
{{#ev:youtube|MbmfYqqr-m8|560||}}
 
{{#ev:youtube|MbmfYqqr-m8|560||}}
 
Notes:
 
Notes:
*This alternative setup is more commonly used among runners. Many find it to be more consistent.
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*An alternate setup from 2012 that some runners find to be more consistent.
*Pichi's notes:
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*Setup:
**Run when the platform starts goin right.
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**Stand in the center and run when the platform starts going right.
**Grab fuel can.
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**Grab the fuel can.
**Wait a moment once you land back on.
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**When you land on the platform, wait just a brief moment. You can watch Diddy's arms and jump once they start swinging forward if you want a cue, or just practice to get a sense for it.
**Land on the bird's back! watch the video closely.
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**Land directly in the center of the bird, on its back.
 
**Don't let go of Y at any point.
 
**Don't let go of Y at any point.
 
**Fall straight down.
 
**Fall straight down.
 
**Run right as soon as you hit the platform.
 
**Run right as soon as you hit the platform.
**Stall until the second gnawty on the video falls off to make sure you don't die to bee.
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**Once airborne, stall until the second Gnawty on the video falls off the screen to make sure you don't die to the bee.
**If you don't grab the N, you're safe. if you do, wait a couple seconds!
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**If you don't grab the N, you should be safe. If you do, wait in place for a couple seconds.
  
 
===Optimal (Krem TuT)===
 
===Optimal (Krem TuT)===

Revision as of 19:37, 28 May 2017

Level Details
Game Donkey Kong Country
World name Chimp Caverns
Level name Tanked Up Trouble
Previous level Boss Dumb Drum
Next level Manic Mincers

Difficulty:

  • Safe: 1/10
  • Bird TuT: 6/10
  • Krem TuT: 10/10

All Stages

Safe (No Jumproll)

Notes:

  • This route is the slowest, as it has no jumprolls. To do this level faster, learn one of the jumprolls below.


More Strats (Cool Extendo)

Notes:

  • A cool extended roll to go for if you are not using any jumprolls! This is the hardest extended roll in the game.


Optimal (Bird TuT)

Notes:

  • This is 12 seconds slower then Krem TuT
  • It is recommended to not go for Krem Tut and to just go for bird tut until you have a good knowledge of the game, and around a low 35. Going up against a personal best with jumprolls suck, so try to delay it as long as you can and work on your movement and platforming instead. It is possible to get a low 34 without any jumprolls. Eventually it will be a requirement to nail one of these tricks, most real-time (RTA) runs die in this stage.

Tompa Bird-TuT Setup

Notes:

  • An alternate setup from 2012 that some runners find to be more consistent.
  • Setup:
    • Stand in the center and run when the platform starts going right.
    • Grab the fuel can.
    • When you land on the platform, wait just a brief moment. You can watch Diddy's arms and jump once they start swinging forward if you want a cue, or just practice to get a sense for it.
    • Land directly in the center of the bird, on its back.
    • Don't let go of Y at any point.
    • Fall straight down.
    • Run right as soon as you hit the platform.
    • Once airborne, stall until the second Gnawty on the video falls off the screen to make sure you don't die to the bee.
    • If you don't grab the N, you should be safe. If you do, wait in place for a couple seconds.

Optimal (Krem TuT)

Don't choke

Notes:

  • This setup if done properly yields the correct height needed to make it over the bees consistently with a lenient window
  • If you die to the barrel, you started the jumproll set-up too late!

101%

Notes:

  • This video only shows the bonus at the start of the stage which you re-enter to get
  • Holding right and mashing face buttons after beating the stage the first time will skip the animation of being taken to 6-2 and you will re-enter the stage immediately
  • For jumproll setups and tutorials look in the all stages section
  • Bonus skip is off screen but definitely worth going for, its a long bonus