Difference between revisions of "Tanked Up Trouble"

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m (Jumprolls)
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*Start on the fourth light. Jump for the light as early as possible
 
*Start on the fourth light. Jump for the light as early as possible
 
*Land between fourth and fifth light
 
*Land between fourth and fifth light
*Wiggle three times as fast as possible (wiggle = left-right/back-and-forth, so right-left-right-left-right-left-right.)
+
*THE WIGGLE IS TERRIBLE, IT IS STUPID, ONLY USE IT FOR A BACKUP.
*Don't try to wiggle in-between the bees too early!
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*The only reason you should ever go for the wiggle is if your height is extremely high to be shot out of the barrel which is very rare
*Wiggle four times in-between the bees. If you can't stay in the center slow down a bit and pay attention to the rhythm in the video.
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*with a proper jumproll setup, you will always have the correct height and will have a lenient window to make it over top of the bees without a wiggle
*Don't forget about the last bee 'cause you survived the wiggle!
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*check out the [[DKC1_Visuals]] section for the visual cues to get over the bees without the wiggle
 +
*You should learn the wiggle method regardless if you do it or don't do it, the soul purpose of the wiggle is for a backup method, after a while of practice you will notice when you are going to fail the non wiggle method, and you can try a second time via the wiggle. It is strongly recommended to not just go for the wiggle.
 
*If you die to the barrel, you started the jumproll set-up too late.
 
*If you die to the barrel, you started the jumproll set-up too late.
*Check the [[DKC1_Visuals]] page for alternate setups, which are easier, but can fail depending on your Y position. The wiggle is harder, but will work regardless of height.
 
 
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Notes:
 
Notes:
 
*Learn both of these! That way you have two tries. This one is only 12 seconds slower.
 
*Learn both of these! That way you have two tries. This one is only 12 seconds slower.
*Start running once the platform starts moving right.
+
*No description needed. DO NOT just watch this video, all top runners have a different setup for both bird tut and krem tut, watch peoples pbs and find whatever is most comfortable to you, the main thing that is important, is manipulating the bird properly so that you can preform the jumproll, it really isn't that difficult
*Grab the fuel can, then wait a moment in the center (watch video closely). If you miss the fuel can, you will lose the level once you land at the end of the stage.
 
*Land right on the bird's back. Not too far left! Fall straight down. Don't let go of Y.
 
*Once you land, run right and hit the frame. If you die to the bird, you did the setup too fast.
 
*You must wait during this jumproll to drop low enough to avoid dying to the bees. Wait for the second Gnawty to fall off the platform.
 
*If you don't grab the N, you should be safe. Wiggle one more time if you think you rushed the first part. If you grab it, wait in place again for a second or so.
 
 
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Coming soon!
 
Coming soon!

Revision as of 06:54, 20 February 2016

Level Details
Game Donkey Kong Country
World name Chimp Caverns
Level name Tanked Up Trouble
Previous level Boss Dumb Drum
Next level Manic Mincers

All Stages

No Roll

This route is the slowest, as it has no jumprolls. To do this level faster, learn one of the jumprolls below.

Jumprolls

Krem TuT (Most Optimal)

Krem TuT
Don't choke

Notes:

  • Start on the fourth light. Jump for the light as early as possible
  • Land between fourth and fifth light
  • THE WIGGLE IS TERRIBLE, IT IS STUPID, ONLY USE IT FOR A BACKUP.
  • The only reason you should ever go for the wiggle is if your height is extremely high to be shot out of the barrel which is very rare
  • with a proper jumproll setup, you will always have the correct height and will have a lenient window to make it over top of the bees without a wiggle
  • check out the DKC1_Visuals section for the visual cues to get over the bees without the wiggle
  • You should learn the wiggle method regardless if you do it or don't do it, the soul purpose of the wiggle is for a backup method, after a while of practice you will notice when you are going to fail the non wiggle method, and you can try a second time via the wiggle. It is strongly recommended to not just go for the wiggle.
  • If you die to the barrel, you started the jumproll set-up too late.

Bird TuT (Less Optimal)

Bird TuT
rip 12 seconds

Notes:

  • Learn both of these! That way you have two tries. This one is only 12 seconds slower.
  • No description needed. DO NOT just watch this video, all top runners have a different setup for both bird tut and krem tut, watch peoples pbs and find whatever is most comfortable to you, the main thing that is important, is manipulating the bird properly so that you can preform the jumproll, it really isn't that difficult

101%

Coming soon!