Difference between revisions of "Tanked Up Trouble"

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m (Jumprolls)
m (Jumprolls)
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'''Krem TuT'''{{#ev:youtube|GD7e75Ys9NU|560||Don't choke}}
 
'''Krem TuT'''{{#ev:youtube|GD7e75Ys9NU|560||Don't choke}}
 
Notes:
 
Notes:
*Start on the fourth light. Jump for the light as early as possible
+
*It is highly suggested to watch other top runners PB's that have krem tut in it and try different setups, find one that works for you.
*Land between fourth and fifth light
+
*Pay attention to all the little details when watching different krem tut setups, where they stand, when they jump, where they land, when they run at the kremling. These are all things that can affect your jumproll height.
*The only reason you should ever go for the wiggle is if your height is extremely high to be shot out of the barrel which is very rare
+
*A consistent jumproll setup is important here, the lower you are, the tighter the window it is to go over the bees, practice this trick with save states, it will take quite alot of time to be comfortable with it
*with a proper jumproll setup, you will always have the correct height and will have a lenient window to make it over top of the bees without a wiggle
+
*With a proper jumproll setup, you will always have the correct height and will have a lenient window to make it over top of the bees without a wiggle. The wiggle is significantly more difficult then the method of going over top of the bees, and it is also inconsistent.
*check out the [[DKC1_Visuals]] section for the visual cues to get over the bees without the wiggle
+
*check out the [[DKC1_Visuals]] section for the visual cues to get over the bees without the wiggle.
*You should learn the wiggle method regardless if you do it or don't do it, the soul purpose of the wiggle is for a backup method, after a while of practice you will notice when you are going to fail the non wiggle method, and you can try a second time via the wiggle. It is strongly recommended to not just go for the wiggle.
+
*You should learn the wiggle method regardless if you do it or don't do it, the soul purpose of it is for a backup method. After a while of practice you will notice when you are not going to make it over the bees, and you get a second chance making past the bees with the wiggle.
 
*If you die to the barrel, you started the jumproll set-up too late.
 
*If you die to the barrel, you started the jumproll set-up too late.
 
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'''Bird TuT''' {{#ev:youtube|MbmfYqqr-m8|560||rip 12 seconds}}
 
'''Bird TuT''' {{#ev:youtube|MbmfYqqr-m8|560||rip 12 seconds}}
 
Notes:
 
Notes:
*Learn both of these! That way you have two tries. This one is only 12 seconds slower.
+
*This is 12 seconds slower then Krem Tut
 +
*It is recommended to not go for Krem Tut and to just go for bird tut until you have a good knowledge of the game, and around a low 35. Going up against a pb with jumprolls suck, so try to delay it as long as you can and work on your movement and platforming instead. It is possible to get a low 34 without any jumprolls. Eventually it will be a requirement of pbing to nail one of these tricks, most RTA's die in this stage.
 
*No description needed. DO NOT just watch this video, all top runners have a different setup for both bird tut and krem tut, watch peoples pbs and find whatever is most comfortable to you, the main thing that is important, is manipulating the bird properly so that you can preform the jumproll, it really isn't that difficult
 
*No description needed. DO NOT just watch this video, all top runners have a different setup for both bird tut and krem tut, watch peoples pbs and find whatever is most comfortable to you, the main thing that is important, is manipulating the bird properly so that you can preform the jumproll, it really isn't that difficult
 
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Revision as of 11:08, 20 February 2016

Level Details
Game Donkey Kong Country
World name Chimp Caverns
Level name Tanked Up Trouble
Previous level Boss Dumb Drum
Next level Manic Mincers

All Stages

No Roll

This route is the slowest, as it has no jumprolls. To do this level faster, learn one of the jumprolls below.

Jumprolls

Krem TuT (Most Optimal)

Krem TuT
Don't choke

Notes:

  • It is highly suggested to watch other top runners PB's that have krem tut in it and try different setups, find one that works for you.
  • Pay attention to all the little details when watching different krem tut setups, where they stand, when they jump, where they land, when they run at the kremling. These are all things that can affect your jumproll height.
  • A consistent jumproll setup is important here, the lower you are, the tighter the window it is to go over the bees, practice this trick with save states, it will take quite alot of time to be comfortable with it
  • With a proper jumproll setup, you will always have the correct height and will have a lenient window to make it over top of the bees without a wiggle. The wiggle is significantly more difficult then the method of going over top of the bees, and it is also inconsistent.
  • check out the DKC1_Visuals section for the visual cues to get over the bees without the wiggle.
  • You should learn the wiggle method regardless if you do it or don't do it, the soul purpose of it is for a backup method. After a while of practice you will notice when you are not going to make it over the bees, and you get a second chance making past the bees with the wiggle.
  • If you die to the barrel, you started the jumproll set-up too late.

Bird TuT (Less Optimal)

Bird TuT
rip 12 seconds

Notes:

  • This is 12 seconds slower then Krem Tut
  • It is recommended to not go for Krem Tut and to just go for bird tut until you have a good knowledge of the game, and around a low 35. Going up against a pb with jumprolls suck, so try to delay it as long as you can and work on your movement and platforming instead. It is possible to get a low 34 without any jumprolls. Eventually it will be a requirement of pbing to nail one of these tricks, most RTA's die in this stage.
  • No description needed. DO NOT just watch this video, all top runners have a different setup for both bird tut and krem tut, watch peoples pbs and find whatever is most comfortable to you, the main thing that is important, is manipulating the bird properly so that you can preform the jumproll, it really isn't that difficult

101%

Coming soon!