Difference between revisions of "Tanked Up Trouble"
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Notes: | Notes: | ||
− | *This alternative setup is more commonly used among runners. Many find it to be more consistent | + | *This alternative setup is more commonly used among runners. Many find it to be more consistent. |
*Hippie's notes: | *Hippie's notes: | ||
− | **Run when the platform starts goin right | + | **Run when the platform starts goin right. |
− | **Grab fuel can | + | **Grab fuel can. |
− | **Wait a moment once you land back on | + | **Wait a moment once you land back on. |
− | **Land on the bird's back! watch the video closely | + | **Land on the bird's back! watch the video closely. |
− | **Don't let go of Y at any point | + | **Don't let go of Y at any point. |
− | **Fall straight down | + | **Fall straight down. |
− | **Run right as soon as you hit the platform | + | **Run right as soon as you hit the platform. |
− | **Stall until the second gnawty on the video falls off to make sure you don't die to bee | + | **Stall until the second gnawty on the video falls off to make sure you don't die to bee. |
− | **If you don't grab the N, you're safe. if you do, wait a couple seconds! | + | **If you don't grab the N, you're safe. if you do, wait a couple seconds! |
===Optimal (Krem TuT)=== | ===Optimal (Krem TuT)=== |
Revision as of 06:14, 27 May 2017
Game | Donkey Kong Country |
---|---|
World name | Chimp Caverns |
Level name | Tanked Up Trouble |
Previous level | Boss Dumb Drum |
Next level | Manic Mincers |
Difficulty:
- Safe: 1/10
- Bird TuT: 6/10
- Krem TuT: 10/10
Contents
All Stages
Safe (No Jumproll)
Notes:
- This route is the slowest, as it has no jumprolls. To do this level faster, learn one of the jumprolls below.
More Strats (Cool Extendo)
Notes:
- A cool extended roll to go for if you are not using any jumprolls! This is the hardest extended roll in the game.
Optimal (Bird TuT)
Notes:
- This is 12 seconds slower then Krem TuT
- It is recommended to not go for Krem Tut and to just go for bird tut until you have a good knowledge of the game, and around a low 35. Going up against a personal best with jumprolls suck, so try to delay it as long as you can and work on your movement and platforming instead. It is possible to get a low 34 without any jumprolls. Eventually it will be a requirement to nail one of these tricks, most real-time (RTA) runs die in this stage.
Bird TuT Alternative
Notes:
- This alternative setup is more commonly used among runners. Many find it to be more consistent.
- Hippie's notes:
- Run when the platform starts goin right.
- Grab fuel can.
- Wait a moment once you land back on.
- Land on the bird's back! watch the video closely.
- Don't let go of Y at any point.
- Fall straight down.
- Run right as soon as you hit the platform.
- Stall until the second gnawty on the video falls off to make sure you don't die to bee.
- If you don't grab the N, you're safe. if you do, wait a couple seconds!
Optimal (Krem TuT)
Notes:
- This setup if done properly yields the correct height needed to make it over the bees consistently with a lenient window
- If you die to the barrel, you started the jumproll set-up too late!
101%
Notes:
- This video only shows the bonus at the start of the stage which you re-enter to get
- Holding right and mashing face buttons after beating the stage the first time will skip the animation of being taken to 6-2 and you will re-enter the stage immediately
- For jumproll setups and tutorials look in the all stages section
- Bonus skip is off screen but definitely worth going for, its a long bonus