Tanked Up Trouble

From DKC Speedruns
Revision as of 18:24, 29 September 2023 by Silent Wolf (talk | contribs)
Jump to: navigation, search
Level Details
Game Donkey Kong Country
World name Chimp Caverns
Level name Tanked Up Trouble
Previous level Boss Dumb Drum
Next level Manic Mincers

Difficulty:

  • Safe: 1/10
  • BirdTuT: 6/10
  • KremTuT: 10/10
  • BeavTuT: 6.5/10

All Stages

Optimal - BirdTuT Jumproll

Notes:

  • This is 10-12 seconds slower than the KremTuT Jumproll described below, but is significantly less risky to go for in a run.
  • The trick is to spawn the Necky at the right time, so he ends up at the correct height for you to be able to run off of the cart and get a Jumproll off of.
  • To set this up, stand in the center of the cart and once the cart begins moving right after moving down, roll over to the floating platform and grab the fuel can.
  • Position yourself on the left ledge of the platform. Once the right edge of the cart touches the grey
  • Make sure to tap Y for the frame rather than hold, as holding can cause this one to fail.

Fast BirdTuT

Notes: -Once you have settled on a setup for BirdTut, it is recommended to use this strategy to potentially save time with no additional risk.

Tompa BirdTuT Setup

Notes:

  • An alternate setup from 2012 that you may find to be more consistent.
  • To do this setup, stand in the center and run when the platform starts going right.
  • Grab the fuel can.
  • When you land on the platform, wait just a brief moment. If you want a cue, watch Diddy's arms and jump off once they swing all the way backwards. Alternatively, just practice to get a sense for the timing yourself.
  • Land directly in the center of the bird, on its back.
  • Keep Y held down until the Jumproll.
  • Fall straight down.
  • Run right as soon as you land on the platform. You should land near the edge of the platform, but if you almost fall off, you waited too long somewhere.
  • Make sure to tap Y for the frame rather than hold, as holding can cause this one to fail.
  • Follow the Fast BirdTuT tutorial above to understand how to best finish out the trick.

Optimal - KremTuT Jumproll

Notes:

  • This setup—if done properly—yields the correct height needed to make it over the bees consistently with a lenient window.
  • If you die to the barrel, you started the jumproll set-up too late!

Kremtut Reflected Bee Wiggle Visual

Kremtut ref.jpg

Kremtut Lepi Setup Visual

Kremtut lepi.jpg

Kremtut Flowchart

Kremtut flowchart.jpg

BeavTuT (Backup Jumproll)

Notes:

  • The 2 setups shown in the video allow you to not die and continue the run if you miss the trick.
  • This setup is not free, the jump over the Gnawty with DK is actually kind of precise in terms of timing. Copy the video as best as you can.
  • You can definitely still get a sick time with this strat, don't overlook it!
  • Shoutouts to Snakpak.

Safe (No Jumproll)

Notes:

  • This route is the slowest, as it has no Jumprolls. To do this level faster, learn one of the Jumprolls below.

More Strats (Cool Extendo)

Notes:

  • A cool extended roll to go for if you are not using any jumprolls! This what folks use in both No Major Glitches and No Major Skips