Tanked Up Trouble
Game | Donkey Kong Country |
---|---|
World name | Chimp Caverns |
Level name | Tanked Up Trouble |
Previous level | Boss Dumb Drum |
Next level | Manic Mincers |
Contents
All Stages
No Roll
Jumprolls
Krem TuT (Most Optimal)
Krem TuT
Notes:
- Start on the fourth light. Jump for the light as early as possible
- Land between fourth and fifth light
- The only reason you should ever go for the wiggle is if your height is extremely high to be shot out of the barrel which is very rare
- with a proper jumproll setup, you will always have the correct height and will have a lenient window to make it over top of the bees without a wiggle
- check out the DKC1_Visuals section for the visual cues to get over the bees without the wiggle
- You should learn the wiggle method regardless if you do it or don't do it, the soul purpose of the wiggle is for a backup method, after a while of practice you will notice when you are going to fail the non wiggle method, and you can try a second time via the wiggle. It is strongly recommended to not just go for the wiggle.
- If you die to the barrel, you started the jumproll set-up too late.
Bird TuT (Less Optimal)
Bird TuT
Notes:
- Learn both of these! That way you have two tries. This one is only 12 seconds slower.
- No description needed. DO NOT just watch this video, all top runners have a different setup for both bird tut and krem tut, watch peoples pbs and find whatever is most comfortable to you, the main thing that is important, is manipulating the bird properly so that you can preform the jumproll, it really isn't that difficult
101%
Coming soon!