Topsail Trouble

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Level Details
Game Donkey Kong Country 2
World name Gangplank Galleon
Level name Topsail Trouble
Previous level Lockjaw's Locker
Next level Krow's Nest

Difficulty:

  • Safe: 2/10
  • Optimal: 9/10

Any%

The wrong warp route is intended for players who have some experience running the game already. Do not try if this is your first attempt.
DON'T YOU EVEN FUCKING DARE



===Safe===

Notes


===Safe (Wrong Warp)===

Notes

  • If you cannot get the Wrong Warp, don't give up! It is one of the hardest Wrong Warps to get, and takes a lot of practice!
  • It is estimated that this trick saves the most time out of all World 1 tricks, at ~3.5s


WRONG WARP TUTORIAL

Ts1.jpg

  • The first trick uses Rattly's True Double Jump.
    • TDJ timing is 3 frames; you want to press Y+A+B roughly when the red star is fully white.
      • If Rattly does a normal jump on land, you have pressed A+B too late.
      • If Rattly starts charging, you have pressed A+B too early.

Ts2.jpg

  • Rattly must land on top of the platform; he must not fall!
  • See backup video below if he does fall.

Ts3.jpg

  • Beetle Clashing on slopes is different than normal clashing. It must be done while in the air.

Ts4.jpg


===Optimal===

Additions

  • Aim for a fast beetle clash, to avoid dixie's throwing animation. A slow clash is a bigger time sinks than it seems.
  • Do not walk to the right to line yourself for the throw at the end. Do it as you fall.
  • Throw as far left as you possibly can.


Backups

If you throw too high (shoutouts)


If Rattly doesn't land on the platform

  • You want to wait for the beetle to get back on its feet. Be sure it happens on camera.
  • Face right while waiting for the beetle to get up, otherwise it might not work.


102%