Difference between revisions of "Vulture Culture"

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Line 11: Line 11:
 
*Optimal: 3/10
 
*Optimal: 3/10
 
*101%: 5/10
 
*101%: 5/10
 +
*No Major Skips: 7.5/10
  
 
==All Stages==
 
==All Stages==
Line 27: Line 28:
 
*This video has commentary explaining alot of the tech, listen with sound
 
*This video has commentary explaining alot of the tech, listen with sound
 
*You can attempt a bonus skip on the very last bonus, saves minimal time.
 
*You can attempt a bonus skip on the very last bonus, saves minimal time.
 +
 +
===No Major Skips===
 +
{{#ev:youtube|nf2K23RQQYw|560||}}
 +
Notes:
 +
*Paying close attention to how long you have to hold B after shooting out of barrels is important for positioning everywhere in this stage and can be difficult to remember at first
 +
*Skipping the barrel at :24 saves about 14 frames
 +
*If you try and buffer the roll at :33 it usually wont come out, so be sure to time this roll after you land

Latest revision as of 05:02, 8 June 2019

Level Details
Game Donkey Kong Country
World name Vine Valley
Level name Vulture Culture
Previous level Necky's Nuts
Next level Tree Top Town

Difficulty:

  • Optimal: 3/10
  • 101%: 5/10
  • No Major Skips: 7.5/10

All Stages

Optimal

Notes:

  • The warp barrel is on a timer once it loads and disappears if you don't reach it fast enough.
  • The warp barrel here only appears if you are controlling DK. If you don't still have him from the previous stage, grab him and switch once you reach the ledge where the barrel is.
  • Holding Y while being shot out of the warp will make you bounce on the mini Necky, Holding just right will clear him. Mashing swap with A is much more effective, and you will usually never die after landing on the edge. Getting a fast roll requires you to hold right for a little bit before rolling, and can be scary starting out

101%

Optimal

Notes:

  • If you are doing the mapwarp route(which you 100% should be) holding right and mashing a b x y or start, while the fanfare of beating w3 is going on will skip the animation of your kongs walking up to world 4 and you can re-enter world 3 immediately, saves 3~ seconds
  • This video has commentary explaining alot of the tech, listen with sound
  • You can attempt a bonus skip on the very last bonus, saves minimal time.

No Major Skips

Notes:

  • Paying close attention to how long you have to hold B after shooting out of barrels is important for positioning everywhere in this stage and can be difficult to remember at first
  • Skipping the barrel at :24 saves about 14 frames
  • If you try and buffer the roll at :33 it usually wont come out, so be sure to time this roll after you land