From DKC Speedrunning
|Game||Donkey Kong Country 2|
|World name||Gloomy Gulch|
|Level name||Web Woods|
|Previous level||Parrot Chute Panic|
|Next level||Kreepy Krow|
- Safe: 6/10
- Intermediate: 8/10
- Optimal: 12/10
- Do not be fooled, the safe route is still hard. It does however use a lot of extra platforms, and avoids all the damage boosts.
- Instant Platforms will need to be practiced before you can be consistent at this stage, no matter the route.
- Getting the proper feel for good platforms takes a while. The main mistake is usually making it too late, which is typically an instant death.
- There's a cooldown between creating instant platforms with Squitter. To optimally work around this cooldown, briefly let go of the Dpad when creating consecutive instant platforms. Note that the final 2 instant platforms of the level don't have a cooldown, so not letting go of the Dpad is viable in that instance. The final instant platform at Up in 3 after midway also has no cooldown.
- Before the Squitter section, use the bottom path and roll through the rats. The purple flower before the TNT Klobber is a good cue for where to roughly jump from.
- The two Squitter damage boosts will require practice before you can tackle this route.
- A good visual cue for this would be the damage star sprite: jump as soon as it disappears (note that cues of the sort are different from what platform you play the game on, and other input lag variables).
- At 1:13, the banana coin on the screen is a good point of reference to know how close your web is to the platform.
- At 0:05, perform the Djeez Delight. Make sure your roll is buffered and initiated fairly far away from the rat (Saves ~.35).
- At 0:11, take the corners as tight as you can so that you get optimal speed rolling through the rats.
- Always repress Y before the rats on the lowest section. If you get the optimal roll nothing will be affected, but if you get the slow one, you will avoid dying by restarting a new roll.
- At 0:44, reach the platform in 2 webs after the damage boost. If you took the damage boost at the top of the bee, it's not too difficult (Saves ~.3s).
- At 0:58 is the Eagle Pit: only use 3 webs to cross the chasm. You need to be confident in your ability to know where the last web will auto-create to be optimal. Check the guide below for visual cues and tips.
- You can also manually create the last web. It is safer, but an extra input is needed.
- At 1:10 is Leap of Faith: jump before your platform is created. Once again, you can time an auto-platform or manually input the web formation.
- First strat is easy if you buffer the first roll very hard. Repress Y after the DK barrel (Saves ~.3s).
- Failing to get full speed for the 2nd roll will still make you just as quick as the safe route.
- TAS Up-In-2 is a different method of doing the first damage boost section, if you struggle with the other one. It is roughly the same speed if you don't stop to take your shots.