Difference between revisions of "Manic Mincers"
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{{#ev:youtube|cY404RGGNa4|560||Shoutouts to Nocturne}} | {{#ev:youtube|cY404RGGNa4|560||Shoutouts to Nocturne}} | ||
Notes: | Notes: | ||
− | [http://dkcspeedruns.com/DKC_Tricks#Super_Jump Super Jump] | + | *[http://dkcspeedruns.com/DKC_Tricks#Super_Jump Super Jump] |
===Optimal=== | ===Optimal=== |
Revision as of 02:04, 12 March 2016
Game | Donkey Kong Country |
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World name | Chimp Caverns |
Level name | Manic Mincers |
Previous level | Tanked Up Trouble |
Next level | Misty Mine |
Difficulty:
- Safe: _/10
- Optimal: _/10
All Stages
Safe (Super Jump)
Notes:
Optimal
Notes:
- Rambi is a giant rhinoceros, so they put a delay on his jump to make him feel heavy. Make sure you account for this while practicing.
- Pay attention to where wiggling is used to safely pass through the spinning mincers.
- At :28 you are jumping threw 3 moving mincers and it is a tight jump. Just pause the video and watch where to jump, its a little dip in the ground. Do a full jump.
- You can use the bananas after the spinning mincers as a handy cue to land on the first moving platform. For the second one, make sure you jump on the edge of the platform so that the damage boost will carry you to other side. Too early and you will plummet.
101%
Coming soon!