Difference between revisions of "Fire-Ball Frenzy"
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*Grabbing every rope from underneath is very hard, but can be made consistent. | *Grabbing every rope from underneath is very hard, but can be made consistent. | ||
**The key here is to do a small roll before you jump, while making sure your jump is still being done on the platform. Your jump also has to be big (hold B). | **The key here is to do a small roll before you jump, while making sure your jump is still being done on the platform. Your jump also has to be big (hold B). | ||
+ | **Alternatively you can buffer a full jump (holding B) to make it consistent. | ||
*Note that climbing ropes from underneath is said to be more inconsistent/trickier on U, as opposed to J. | *Note that climbing ropes from underneath is said to be more inconsistent/trickier on U, as opposed to J. | ||
*0:43 You'll want to pause before jumping to avoid getting hit on the next jump. | *0:43 You'll want to pause before jumping to avoid getting hit on the next jump. |
Revision as of 07:04, 26 February 2019
Game | Donkey Kong Country 3 |
---|---|
World name | Mekanos |
Level name | Fire-Ball Frenzy |
Previous level | Arich's Ambush |
Next level | Demolition Drain-Pipe |
Difficulty:
- Safe: 5/10
- Optimal: 6/10
Any%
Safe
Notes:
- Nothing much to say. It's all skill and damage-boosting.
Optimal
Notes
- Starting at 0:29 is The Climb. To do it optimally, you want to grab every rope from underneath, then jump off the ropes to the following platforms ASAP.
- Grabbing every rope from underneath is very hard, but can be made consistent.
- The key here is to do a small roll before you jump, while making sure your jump is still being done on the platform. Your jump also has to be big (hold B).
- Alternatively you can buffer a full jump (holding B) to make it consistent.
- Note that climbing ropes from underneath is said to be more inconsistent/trickier on U, as opposed to J.
- 0:43 You'll want to pause before jumping to avoid getting hit on the next jump.
- Don't glide at all @1:14. This will let you start the final roll earlier.