Kreepy Krow
Game | Donkey Kong Country 2 |
---|---|
World name | Gloomy Gulch |
Level name | Ghostly Grove |
Previous level | Web Woods |
Next level | Arctic Abyss |
Difficulty:
- Safe: 2/10
- Optimal: 7/10
Contents
Any%
Safe
Notes
- Every barrel spawn is random, so seconds can be lost on RNG in this fight.
- The 2nd round is the most important in terms of RNG, since getting the infamous Left spawn is much slower.
- Standing at the higher platform for the fanfare saves ~2 frames over the lower platform. Save the frames!
Optimal
Mid Mid Right
Notes
- At 0:18, reaching this rope can be difficult. Most commonly, people miss it by pressing Left too late after jumping. The timing of the Left press depends on where you start your jump.
- Initiating your jump further left means that you should start your Left press later, while closer to the middle means earlier.
- The 2nd set of ropes can be tough to navigate quickly without getting hit. Find a comfortable way if you struggle doing Riz Ropes.
MORE STRATS
- If executed perfectly, Claude and V0oid ropes are the same speed as the ropes shown in the Optimal tape above, but they are much more difficult.
- The Quick Left spawn methods are a bit risky, but you avoid waiting for the bird after grabbing the barrel.
- For #1, hesitate a split second before jumping on the bird so you don't lose Diddy.
Other Luck
Left Left Mid
- See MORE STRATS for quick left spawn strats with the 2nd phase.
Left Mid Left
Right Right Right