Mine Cart Carnage
Revision as of 19:58, 25 September 2023 by Silent Wolf (talk | contribs)
Game | Donkey Kong Country |
---|---|
World name | Monkey Mines |
Level name | Mine Cart Carnage |
Previous level | Winky's Walkway |
Next level | Bouncy Bonanza |
Difficulty:
- Optimal: 1/10
- No Major Skips: 6/10
All Stages
Optimal
Notes:
- To get the roll at the start, tap Y (don't hold) right after you gain control of Diddy, then repress very quickly after jumping, when Diddy is off the ground to avoid grabbing the DK barrel.
- Alternatively, an easier method is to either just grab the barrel and jump with it or don't hold Y until you jump past the barrel.
- There is quite a bit of variance in how much time you save in the mine cart section of this stage, depending on how you do it. *Optimally, you want to buffer a full jump before landing in the cart, then buffer 3 min jumps afterwards. After these jumps, ride the cart until you begin to near the Krash at the end. You then want to do 2 min jumps such that you land right in front of him, buffer a small jump over the Krash, then buffer 3 more min jumps afterwards.
- Pay close attention to where the jumps before the Krash are started - the planks on the track make for good cues.
- It is unknown whether or not holding left before landing in the mine cart saves any time. If it does save time, it's very minimal (less than 5 frames).
No Major Skips
Notes:
- A lot of time save comes from buffered jumps.
- Try to copy the jumps in the video as closely as you can. Some of the jumps have to be in pretty specific spots while others do not.
- Learning the jumps will save you a lot more time than you think, don't be lazy and learn this shit!!
- The roll at the start only saves ~2 frames.