Slime Climb
Game | Donkey Kong Country 2 |
---|---|
World name | Krem Quay |
Level name | Slime Climb |
Previous level | Rattle Battle |
Next level | Bramble Blast |
Difficulty: 5/10
Contents
Any%
Optimal
Notes
- Uses Damage Boosting, Invisible Barrel, and Beetle Clashing to perform the Wrong Warp.
- The final throw is tricky, as you need to be somewhat close to the bonus. Here is a good visual cue for it.
TWIG'S TUTORIAL
Notes
- The water swap used in this video is outdated, but still viable.
WATER SWAP TUTORIAL
- Roll off the edge with Dixie.
- Once Dixie is in the water, hold Y and Up-Right. Press B once to swim upwards.
- If done properly, Dixie will be at the top of the water.
- At this point, press select to switch Kongs.
- After pressing select, you want to be holding Y and Up-Right. You can mash B to ensure you get the jump on time, but the fish shouldn't be able to hurt you anyway.
- Success!
MORE STRATS
- This wrong warp method is called Drum Slime, and is not fully understood quite yet. It is a faster setup, but is also prone to random failures. Use at your own risk (Saves ~1.1s).
Backups
Notes
- If you lose a Kong attempting to team swap in water, you still have one more shot at getting the wrong warp!
- You can wait and lure out the fish further to the right before diving in and swapping, for more safety. Do what you feel is comfortable to juke him.
- To get the damage boost properly, make sure you swim to the top of the water before the fish attacks you. Swimming up before swapping can also increase your rate of success.
- You can damage boost with the beetle on the platform too. The result is the same.
- The other video demonstrates how the warp can be performed with diddy, if you lose a kong climbing the ropes.