Arctic Abyss
Game | Donkey Kong Country 2 |
---|---|
World name | K.Rool's Keep |
Level name | Arctic Abyss |
Previous level | Kreepy Krow |
Next level | Windy Well |
Difficulty: 5/10
Any%
Notes
- The important thing to understand about this level is how to charge cancel with enguarde. By pressing the opposite direction you stop charging, if you quickly press the direction you want to go and press Y (or hold Y and press B) you will not have to accelerate again and you will keep going. This is used whenever you want to start going either up or down as you cant move while charging.
- The other thing to understand is the diagonal charge at the end to do this you need to charge when Enguarde is at the top of the falling water (so it starts pulling you down with it).
- The final trick is the duck through the water at the very end. By swimming down to activate the falling water, swim back up to the ledge, hold Down+Right to fall down into the water while crouching. Once Dixie touches the ground, simply swim to the target. This avoids the fanfare that occurs when you would normally swim towards the target.