Temple Tempest
Game | Donkey Kong Country |
---|---|
World name | Vine Valley |
Level name | Temple Tempest |
Previous level | Forest Frenzy |
Next level | Orang-utan Gang |
Difficulty:
- Safe: _/10
- Optimal: _/10
- 101%: _/10
All Stages
Safe (with Expresso)
Notes:
- Mash Y as you go through the Neckys in the bonus game to avoid losing height.
- There is a bug that will lock you out of the bonus game if you roll on top of the first Necky. Make sure you start your roll early.
Optimal
Notes:
- You don't have to wait for vertical ropes to come to a complete stop to jump off of them, you can jump off as soon as they start to slow down.
- You can squeeze a roll in at :17 but its a bit scary
- At :26 it is the same speed to roll threw 2 Kremlings instead of 3, rolling threw 3 is scary as you can easily die to the wheel o Gnawty
- The roll over the bee at :32 isn't that bad but saves minimal time and it is possible to die on.
- Rolling and jumping off the tire at :35 is faster then bouncing, to do so properly initiate your roll right before reaching the tire and jump right after touching the tire.
- The (double) extended roll following is hard, watch the tire and not Diddy at the end, as its easier to react if you fail the extendo.
- Skipping the rope at the start and end of the stage is not worth it, it is possible, but is not viable for real time (RTA).
- Do the safe route if you can't do all of the extended rolls
EXTENDO TUTORIAL (NORMAL SPEED & HALF SPEED)
- Watch at 0:02 Kappa b
- Check visual cues for more info
101%
- Just follow the same route
(Lukinha)