Difference between revisions of "Arctic Abyss"

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m (thats a start i guess)
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'''Notes'''
 
'''Notes'''
*The important thing to understand about this level is how to charge cancel with enguarde. By pressing the opposite direction you stop charging, if you quickly press the direction you want to go and press Y (or hold Y and press B) you will not have to accelerate again and you will keep going. This is used whenever you want to start going either up or down as you cant move while charging.  
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*Most important here is how to charge cancel with Enguarde. Do so by pressing the opposite direction during a charge, and then repressing the direction you want to go. This is used whenever you want to start going either up or down, as you normally can't move during a charge. Note that if you are holding Y during the charge cancel, you can start thrusting with the B button.
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*At 0:24, there would normally be a Puffer. Despawning him is important, as he would be in your direct path ([http://www.twitch.tv/reflectedsc/c/4333784 Reflected Tutorial]).
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*At 0:50, charge when Enguarde is at the top of the falling water so it starts pulling you down with it. Failing to do so will require you to charge cancel you reach the end of the corridor smoothly.
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*It is possible to avoid the goal fanfare even underwater. Swim down to trigger the lowering of the water, swim back up to the ledge and then hold Down+Right to quickly crouch-fall to the bottom. Once Dixie touches the ground, simply swim to the target while still holding down.
  
*The other thing to understand is the diagonal charge at the end to do this you need to charge when Enguarde is at the top of the falling water (so it starts pulling you down with it).  
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'''References'''
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*Claude's Arctic is [https://www.youtube.com/watch?v=3DZEBkFTdk4&t=29m58s world-renowned].
  
*The final trick is the duck through the water at the very end. By swimming down to activate the falling water, swim back up to the ledge, hold Down+Right to fall down into the water while crouching. Once Dixie touches the ground, simply swim to the target. This avoids the fanfare that occurs when you would normally swim towards the target.
 
  
 
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Revision as of 22:56, 3 February 2015

Level Details
Game Donkey Kong Country 2
World name K.Rool's Keep
Level name Arctic Abyss
Previous level Kreepy Krow
Next level Windy Well

Difficulty: 5/10

Any%

Notes

  • Most important here is how to charge cancel with Enguarde. Do so by pressing the opposite direction during a charge, and then repressing the direction you want to go. This is used whenever you want to start going either up or down, as you normally can't move during a charge. Note that if you are holding Y during the charge cancel, you can start thrusting with the B button.
  • At 0:24, there would normally be a Puffer. Despawning him is important, as he would be in your direct path (Reflected Tutorial).
  • At 0:50, charge when Enguarde is at the top of the falling water so it starts pulling you down with it. Failing to do so will require you to charge cancel you reach the end of the corridor smoothly.
  • It is possible to avoid the goal fanfare even underwater. Swim down to trigger the lowering of the water, swim back up to the ledge and then hold Down+Right to quickly crouch-fall to the bottom. Once Dixie touches the ground, simply swim to the target while still holding down.

References


102%