Arctic Abyss

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Level Details
Game Donkey Kong Country 2
World name K.Rool's Keep
Level name Arctic Abyss
Previous level Kreepy Krow
Next level Windy Well

Difficulty: 5/10

Any%

Notes

  • Most important mechanic here is charge canceling with Enguarde. Do so by pressing the opposite direction during a charge, and then repressing the direction you want to go. This is used whenever you want to start going either up or down, as you normally can't move during a charge. Note that if you are holding Y during the charge cancel, you can start thrusting with the B button.
  • At 0:21, there would normally be a Puffer. Despawning him is important, as he would be in your direct path (Reflected Tutorial).
    • Although where you charge cancel matters for the despawn, your movement around the shaft at 0:18 also matters (you don't want to go too low).
  • At 0:50, charge when Enguarde is at the top of the falling water so it starts pulling you down with it.
  • It is possible to avoid the goal fanfare even underwater. Swim down to trigger the lowering of the water, swim back up to the ledge and then hold Down+Right to quickly crouch-fall to the bottom. Once Dixie touches the ground, simply swim to the target while still holding down.
  • To zig-zag as Enguarde you need to change directions with the D pad slightly before pressing Y to stab, not at the exact same time.


References