Arctic Abyss
Game | Donkey Kong Country 2 |
---|---|
World name | K.Rool's Keep |
Level name | Arctic Abyss |
Previous level | Kreepy Krow |
Next level | Windy Well |
Difficulty: 5/10
Any%
Notes
- Most important mechanic here is charge canceling with Enguarde. Do so by pressing the opposite direction during a charge, and then repressing the direction you want to go. This is used whenever you want to start going either up or down, as you normally can't move during a charge. Note that if you are holding Y during the charge cancel, you can start thrusting with the B button.
- At 0:21, there would normally be a Puffer. Despawning him is important, as he would be in your direct path (Reflected Tutorial).
- Although where you charge cancel matters for the despawn, your movement around the shaft at 0:18 also matters (you don't want to go too low).
- At 0:50, charge when Enguarde is at the top of the falling water so it starts pulling you down with it.
- It is possible to avoid the goal fanfare even underwater. Swim down to trigger the lowering of the water, swim back up to the ledge and then hold Down+Right to quickly crouch-fall to the bottom. Once Dixie touches the ground, simply swim to the target while still holding down.
- To zig-zag as Enguarde you need to change directions with the D pad slightly before pressing Y to stab, not at the exact same time.
References
- Claude's Arctic is world-renowned.