Difference between revisions of "Arich's Ambush"
Line 10: | Line 10: | ||
*Safe: 2/10 | *Safe: 2/10 | ||
*Optimal: 9/10 | *Optimal: 9/10 | ||
+ | *Optimal alternative: 10/10 | ||
==Any%== | ==Any%== | ||
Line 31: | Line 32: | ||
File:Arich 2.jpg|Almost to release point | File:Arich 2.jpg|Almost to release point | ||
</gallery> | </gallery> | ||
+ | |||
+ | ===Optimal alternative=== | ||
+ | {{#ev:youtube|lKc1_tX3rNU|560||https://www.youtube.com/watch?v=lKc1_tX3rNU}} | ||
+ | Notes: | ||
+ | |||
+ | Saves about 2 seconds over optimal Arich, but very risky | ||
+ | |||
+ | 1st Hit | ||
+ | *Hold B while entering the level to buffer a jump | ||
+ | *Buffer B + Y when landing on the branch, hold left to jump onto Arich's leg | ||
+ | *Position Kiddy on the middle of the branch, quickly turn and throw upwards (see cue video) | ||
+ | |||
+ | 3rd Hit | ||
+ | |||
+ | *Arich's position will vary slightly depending on the 2nd hit and team throw | ||
+ | *If the 3rd hit is missed, adjust accordingly for the 2nd chance | ||
+ | |||
+ | {{#ev:youtube|5t3sdGpc-k8|560||https://www.youtube.com/watch?v=5t3sdGpc-k8}} | ||
+ | |||
===Dixie backup=== | ===Dixie backup=== |
Revision as of 00:14, 4 June 2022
Game | Donkey Kong Country 3 |
---|---|
World name | Kremwood Forest |
Level name | Bobbing Barrel Brawl |
Previous level |
Bobbing Barrel Brawl Bobbing Barrel Brawl 103 Bobbing Barrel Brawl Warpless |
Next level |
Fire-Ball Frenzy Fire-Ball Frenzy 103 Kremwood Forest to Krematoa |
Difficulty:
- Safe: 2/10
- Optimal: 9/10
- Optimal alternative: 10/10
Any%
Safe
Notes:
- Don't forget to drop the barrel on the ground for Arich's last pattern (holding B -> Hold Down -> Release B)
Optimal
Notes:
- To properly achieve hits on Arich you'll want to fall straight down off the platform above so you won't clash your barrel with legs.
- For the second hit you'll need to jump after falling to land the hit properly on Arich.
- For the third and fourth hits you won't need to jump out of your fall but just fall and throw before landing.
- Grabbing the patch from underneath is the most optimal, to achieve this it's best to try and jump during the sound of him falling.
- Arich tends to have irregular patterns at times even with similar or same movement, so you'll have to adjust how you throw but sometimes you can't help the inevitable World 2 reset with this boss.
- to land hits 3 and 4 consistently drop straight down as normal. Start barrel throw as soon as Kiddies bottom hand crosses the boundary of the tree branch indicated
Optimal alternative
Notes:
Saves about 2 seconds over optimal Arich, but very risky
1st Hit
- Hold B while entering the level to buffer a jump
- Buffer B + Y when landing on the branch, hold left to jump onto Arich's leg
- Position Kiddy on the middle of the branch, quickly turn and throw upwards (see cue video)
3rd Hit
- Arich's position will vary slightly depending on the 2nd hit and team throw
- If the 3rd hit is missed, adjust accordingly for the 2nd chance
Dixie backup
Notes:
- By doing that little hover at the top Arich will be baited into dropping down and instantly coming back up ending his spit ball phase.
- This is meant as a backup for when you lose kiddie but don't want to reset.