Difference between revisions of "Arich's Ambush"

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*Short hop
 
*Short hop
 
*Full hop
 
*Full hop
*At the jump's peak - turn and immediately throw
+
*At the full hop’s peak - turn and immediately throw
 
**After this, the fight continues as normal
 
**After this, the fight continues as normal
 +
 +
This strategy was considered TAS for a while. Please consider learning optimal first. gl!
  
  

Revision as of 07:24, 4 June 2022

Level Details
Game Donkey Kong Country 3
World name Kremwood Forest
Level name Bobbing Barrel Brawl
Previous level Bobbing Barrel Brawl
Bobbing Barrel Brawl 103
Bobbing Barrel Brawl Warpless
Next level Fire-Ball Frenzy
Fire-Ball Frenzy 103
Kremwood Forest to Krematoa

Difficulty:

  • Safe: 2/10
  • Optimal: 9/10
  • Optimal alternative: 10/10

Any%

Safe

Notes:

  • Don't forget to drop the barrel on the ground for Arich's last pattern (holding B -> Hold Down -> Release B)

Optimal

Notes:

  • To properly achieve hits on Arich you'll want to fall straight down off the platform above so you won't clash your barrel with legs.
  • For the second hit you'll need to jump after falling to land the hit properly on Arich.
  • For the third and fourth hits you won't need to jump out of your fall but just fall and throw before landing.
  • Grabbing the patch from underneath is the most optimal, to achieve this it's best to try and jump during the sound of him falling.
  • Arich tends to have irregular patterns at times even with similar or same movement, so you'll have to adjust how you throw but sometimes you can't help the inevitable World 2 reset with this boss.
  • to land hits 3 and 4 consistently drop straight down as normal. Start barrel throw as soon as Kiddies bottom hand crosses the boundary of the tree branch indicated

Optimal alternative

Notes:

Saves about 2 seconds over Optimal but very risky, especially the 3rd hit. Be prepared to potentially reset or switch to a Dixie backup

1st Hit

  • Hold B while entering the level to buffer a jump
  • Buffer B + Y when landing on the branch, hold left to jump onto Arich's leg
    • This jump is precise and Kiddy may take damage
  • It can help to slide backwards as Kiddy is picking up the barrel
  • Position Kiddy on the middle of the branch, quickly turn and throw upwards
    • (see cue video below)

3rd Hit

  • Arich and Kiddy’s position will vary slightly depending on the 2nd hit and team-throw
    • Because of this, try to attack Arich for the 2nd time and team-throw as consistently as possible
  • If the 3rd hit is missed, adjust accordingly for another chance
    • If the barrel breaks on Arich's legs - move left
    • If the barrel breaks on Arich's face - move right

1st Hit Cue

1st Hit Backup

Notes:

  • Hug the right wall
  • Short hop
  • Full hop
  • At the full hop’s peak - turn and immediately throw
    • After this, the fight continues as normal

This strategy was considered TAS for a while. Please consider learning optimal first. gl!


Dixie backup

Notes:

  • By doing that little hover at the top Arich will be baited into dropping down and instantly coming back up ending his spit ball phase.
  • This is meant as a backup for when you lose kiddie but don't want to reset.