Difference between revisions of "Arich's Ambush"

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(Safe)
 
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*Safe: 2/10
 
*Safe: 2/10
 
*Optimal: 9/10  
 
*Optimal: 9/10  
 +
*Optimal variation: 7/10
 
*Optimal alternative: 10/10
 
*Optimal alternative: 10/10
  
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{{#ev:youtube|3zLqBqzv3iI|560||http://www.youtube.com/watch?v=3zLqBqzv3iI}}
 
{{#ev:youtube|3zLqBqzv3iI|560||http://www.youtube.com/watch?v=3zLqBqzv3iI}}
 
Notes:
 
Notes:
*Don't forget to drop the barrel on the ground for Arich's last pattern (holding B -> Hold Down -> Release B)
+
*Don't forget to drop the barrel on the ground for Arich's last pattern (holding Y -> Hold Down -> Release Y)
  
 
===Optimal===
 
===Optimal===
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File:Arich 2.jpg|Almost to release point
 
File:Arich 2.jpg|Almost to release point
 
</gallery>
 
</gallery>
 +
 +
===Optimal variation===
 +
{{#ev:youtube|n8kBSHKGC6U|560||https://www.youtube.com/watch?v=n8kBSHKGC6U}}
 +
Notes:
 +
 +
*This variation is barely slower than optimal, but can be more safe / consistent
 +
*Falling immediately, before the barrel is fully picked up, causes Kiddy to drop in this way
 +
**2nd hit - Drop to the lower branch
 +
**3rd hit -  Drop to the floor
  
 
===Optimal alternative===
 
===Optimal alternative===
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Notes:
 
Notes:
  
Saves about 2 seconds over Optimal but very risky, especially the 3rd hit
+
Saves about 2 seconds over Optimal but is very risky, especially the 3rd hit. Be prepared to potentially reset or switch to a Dixie backup
  
 
1st Hit
 
1st Hit
 
*Hold B while entering the level to buffer a jump
 
*Hold B while entering the level to buffer a jump
 
*Buffer B + Y when landing on the branch, hold left to jump onto Arich's leg
 
*Buffer B + Y when landing on the branch, hold left to jump onto Arich's leg
**This jump is precise and Kiddy may take damage. Be prepared to potentially reset or use a Dixie backup
+
**This jump is precise and Kiddy may take damage
*It can help to slide backwards as Kiddy is picking up the barrel
+
*Pick up the barrel and quickly slide right and jump off
 
*Position Kiddy on the middle of the branch, quickly turn and throw upwards
 
*Position Kiddy on the middle of the branch, quickly turn and throw upwards
 
**(see cue video below)
 
**(see cue video below)
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*Short hop
 
*Short hop
 
*Full hop
 
*Full hop
*At the jump's peak - turn and immediately throw
+
*At the full hop’s peak - turn and immediately throw
 
**After this, the fight continues as normal
 
**After this, the fight continues as normal
  

Latest revision as of 03:16, 16 December 2022

Level Details
Game Donkey Kong Country 3
World name Kremwood Forest
Level name Bobbing Barrel Brawl
Previous level Bobbing Barrel Brawl
Bobbing Barrel Brawl 103
Bobbing Barrel Brawl Warpless
Next level Fire-Ball Frenzy
Fire-Ball Frenzy 103
Kremwood Forest to Krematoa

Difficulty:

  • Safe: 2/10
  • Optimal: 9/10
  • Optimal variation: 7/10
  • Optimal alternative: 10/10

Any%

Safe

Notes:

  • Don't forget to drop the barrel on the ground for Arich's last pattern (holding Y -> Hold Down -> Release Y)

Optimal

Notes:

  • To properly achieve hits on Arich you'll want to fall straight down off the platform above so you won't clash your barrel with legs.
  • For the second hit you'll need to jump after falling to land the hit properly on Arich.
  • For the third and fourth hits you won't need to jump out of your fall but just fall and throw before landing.
  • Grabbing the patch from underneath is the most optimal, to achieve this it's best to try and jump during the sound of him falling.
  • Arich tends to have irregular patterns at times even with similar or same movement, so you'll have to adjust how you throw but sometimes you can't help the inevitable World 2 reset with this boss.
  • to land hits 3 and 4 consistently drop straight down as normal. Start barrel throw as soon as Kiddies bottom hand crosses the boundary of the tree branch indicated

Optimal variation

Notes:

  • This variation is barely slower than optimal, but can be more safe / consistent
  • Falling immediately, before the barrel is fully picked up, causes Kiddy to drop in this way
    • 2nd hit - Drop to the lower branch
    • 3rd hit - Drop to the floor

Optimal alternative

Notes:

Saves about 2 seconds over Optimal but is very risky, especially the 3rd hit. Be prepared to potentially reset or switch to a Dixie backup

1st Hit

  • Hold B while entering the level to buffer a jump
  • Buffer B + Y when landing on the branch, hold left to jump onto Arich's leg
    • This jump is precise and Kiddy may take damage
  • Pick up the barrel and quickly slide right and jump off
  • Position Kiddy on the middle of the branch, quickly turn and throw upwards
    • (see cue video below)

3rd Hit

  • Arich and Kiddy’s position will vary slightly depending on the 2nd hit and team-throw
    • Because of this, try to attack Arich for the 2nd time and team-throw as consistently as possible
  • If the 3rd hit is missed, adjust accordingly for another chance
    • If the barrel breaks on Arich's legs - move left
    • If the barrel breaks on Arich's face - move right

1st Hit Cue

1st Hit Backup

Notes:

  • Hug the right wall
  • Short hop
  • Full hop
  • At the full hop’s peak - turn and immediately throw
    • After this, the fight continues as normal


Dixie backup

Notes:

  • By doing that little hover at the top Arich will be baited into dropping down and instantly coming back up ending his spit ball phase.
  • This is meant as a backup for when you lose kiddie but don't want to reset.